Hey everybody, I was just wondering in battle just a few minutes ago, why don't we control and choose and pick the cards that the minions cast? Why don't we control them just so they don't use our trap or feint or anything like that? I would really like to hear what you guys have to say! Happy Friday! (Woo-hoo! The weekend is here! :D)
Hey everybody, I was just wondering in battle just a few minutes ago, why don't we control and choose and pick the cards that the minions cast? Why don't we control them just so they don't use our trap or feint or anything like that? I would really like to hear what you guys have to say! Happy Friday! (Woo-hoo! The weekend is here! :D)
Abigail Dragondreamer Tiffany Owl
I think it is because they are helping in battle and really you could only summon them, but it would be nice to be able to stun them.
I would love to have veto power over minion and henchmen spell selection, mostly to avoid triggering cheats and/or wasting pips on the reverse, bizzaro spell selection they sometimes have programmed.
Like most other balance wizards out there, I just wish I could tell my helpful mander to never attack. Helpful as he can be with shields and power pips and balance blade, the danger of having him burn my traps with weak attacks is much more costly than his 3 point summoning cost.