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4 New Shadow Self Spells Ideas

AuthorMessage
Mastermind
Dec 17, 2010
361
Hello everyone! I've made 4 new Shadow Self Spells. I hope you enjoy them!

Shadow Scarecrow: +pierce through Critical Block +20% outgoing damage +stun self for 2 rounds (after backlash)

Shadow Spook: +200 DoT to outgoing damage +40 Critical +27% incoming damage

Shadow Spirit: +remove self from being able to be targeted (single attack only, all enemy attacks still work) -20% incoming damage to all friends

Shadow Satyr: +500 health (for the three rounds only) +25% incoming healing to all friends -40% outgoing damage

I hope you all liked them! Leave a reply on what you think should be changed.

-Nick
"When the battle gets deadly, summon a Death Shield"

Historian
May 06, 2009
633
Nicholas Hawkspear on Dec 21, 2013 wrote:
Hello everyone! I've made 4 new Shadow Self Spells. I hope you enjoy them!

Shadow Scarecrow: +pierce through Critical Block +20% outgoing damage +stun self for 2 rounds (after backlash)

Shadow Spook: +200 DoT to outgoing damage +40 Critical +27% incoming damage

Shadow Spirit: +remove self from being able to be targeted (single attack only, all enemy attacks still work) -20% incoming damage to all friends

Shadow Satyr: +500 health (for the three rounds only) +25% incoming healing to all friends -40% outgoing damage

I hope you all liked them! Leave a reply on what you think should be changed.

-Nick
"When the battle gets deadly, summon a Death Shield"
I believe most Shadow spells stay on a 25% range. For example, Shadow Sentinel intercepts spells for 25%, Shadow Seraph increases outgoing heals and incoming damage for 25% and Shadow Shrike decreases incoming heals for -25%. I would suggest you try to stay on that scale, but they're your spells.

Shadow Scarecrow- How much pierce is it giving? And is it only on Criticals? I would probably drop the stun to self and instead have -25% Critical Block. And maybe it coud increase Criticals? So maybe it could read: +150 Critical, +10% Pierce, -25% Critical Block

Shadow Spook- I actually like this one, but maybe 210 Shadow Damage over 3 rounds to next damage, since this spell is of universal use? And probably +20 Critical? You could probably drop the incoming heal boost so it would read: +210 Shadow Damage over 3 Rds next damage, +50 Critical

Shadow Spirit- I think when Shadow Spirit is active, you should be hidden from AoE's and enemies can't target you. I think the -20% should be increased to -25% and should only effect yourself. So maybe it could read: Hidden to enemies' attacks. -25% Damage


Shadow Satyr- I don't think it should increase your health but what about 'Heal 525 on incoming attacks.' I think the damage should be changed to decrease your outgoing healing. Now it acts like a selfish spell. So now it could read: Heal 525 on inc. damage. +25% incoming heal -40% Outgoing heals

Mastermind
Dec 17, 2010
361
Cunning Finnigan S... on Dec 22, 2013 wrote:
I believe most Shadow spells stay on a 25% range. For example, Shadow Sentinel intercepts spells for 25%, Shadow Seraph increases outgoing heals and incoming damage for 25% and Shadow Shrike decreases incoming heals for -25%. I would suggest you try to stay on that scale, but they're your spells.

Shadow Scarecrow- How much pierce is it giving? And is it only on Criticals? I would probably drop the stun to self and instead have -25% Critical Block. And maybe it coud increase Criticals? So maybe it could read: +150 Critical, +10% Pierce, -25% Critical Block

Shadow Spook- I actually like this one, but maybe 210 Shadow Damage over 3 rounds to next damage, since this spell is of universal use? And probably +20 Critical? You could probably drop the incoming heal boost so it would read: +210 Shadow Damage over 3 Rds next damage, +50 Critical

Shadow Spirit- I think when Shadow Spirit is active, you should be hidden from AoE's and enemies can't target you. I think the -20% should be increased to -25% and should only effect yourself. So maybe it could read: Hidden to enemies' attacks. -25% Damage


Shadow Satyr- I don't think it should increase your health but what about 'Heal 525 on incoming attacks.' I think the damage should be changed to decrease your outgoing healing. Now it acts like a selfish spell. So now it could read: Heal 525 on inc. damage. +25% incoming heal -40% Outgoing heals
Thanks! But you got the Shadow Scarecrow idea wrong. What it means is if it Criticals, the enemy(s) won't be able to block it NO MATTER WHAT. There is also no Pierce with it. But other than that, I'll take into consideration what you changed.

-Nick
"When the battle gets deadly, summon a Death Shield"

Historian
May 06, 2009
633
Nicholas Hawkspear on Dec 23, 2013 wrote:
Thanks! But you got the Shadow Scarecrow idea wrong. What it means is if it Criticals, the enemy(s) won't be able to block it NO MATTER WHAT. There is also no Pierce with it. But other than that, I'll take into consideration what you changed.

-Nick
"When the battle gets deadly, summon a Death Shield"
Oh! I get it now. Maybe "negate" or "deny" would be better words to use. When you said "pierce through Critical Block" I read like "pierce on Criticals" which didn't seem all that helpful. I think that would be a fun idea to have a sure-fire chance to hit with a Critical. I'm sure PvP'ers would be in dismay, but whatever.

Mastermind
Dec 17, 2010
361
Updated Spells
(Changes will be marked in red)
Shadow Scarecrow: deny Critical Block +25 outgoing damage +Stun self for 2 RDS(after Backlash)
Shadow Spook: +250 damage to outgoing spells +35 Critical +25% incoming damage
Shadow Spirit: Hidden from attacks -25% incoming damage to all friends
Shadow Satyr: Convert half incoming damage to health
And now, some solutions to Shadow Magic:
Shadow Dispel: Dispel next Shadow Spell
Shadow Trap: +40% to Backlash
Well, that's all!
-Nick
"When the battle gets deadly, summon a Death Shield"