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Add a sixth pet talent with a collar

AuthorMessage
Astrologist
Aug 20, 2011
1077
Yes, I said sixth talent. But I don't intend to suggest the same old training model that already exists, where
  • Baby - 125 xp to level
  • Teen - 250 xp to level again
  • Adult - 500 xp to level again
  • Ancient - 1000 xp to level again
  • Epic - 2000 xp to finish leveling
  • Mega

Right. We've had enough of that, and I'm not about to suggest a new level that takes 4000 xp to complete.

I think a "buy a talent" option needs to exist. I suggest it should be done by buying a collar for the pet, which can only be done one time per pet, and simply adds a random talent that is not influenced by a pets genes or pedigree slots.

Players could use arena tickets (1250), crowns (2500 crowns), or gold (e.g. 40,000 gold or the same as a hatch) to buy a collar.

However, the collar talents should be relatively weak to prevent unbalancing the game. In other words, these should not be the talents that win duels, but they could give you a push. (And it would make KI some extra money.)

Here are some examples of relatively weak talents:
  • added 4% power pip chance
  • random school accuracy boost, gives up to 3% boost
  • added 4% stun resist
  • incoming heal boost, gives up to 2% boost
  • outgoing heal boost, gives up to 2% boost

See? No one is getting overpowered on this. Anyone can buy it if they want. And pet experts who hatch all day long still cannot guarantee what talent they would get.

Discuss?

Hero
Nov 14, 2010
760
Lucas Rain on Oct 14, 2013 wrote:
Yes, I said sixth talent. But I don't intend to suggest the same old training model that already exists, where
  • Baby - 125 xp to level
  • Teen - 250 xp to level again
  • Adult - 500 xp to level again
  • Ancient - 1000 xp to level again
  • Epic - 2000 xp to finish leveling
  • Mega

Right. We've had enough of that, and I'm not about to suggest a new level that takes 4000 xp to complete.

I think a "buy a talent" option needs to exist. I suggest it should be done by buying a collar for the pet, which can only be done one time per pet, and simply adds a random talent that is not influenced by a pets genes or pedigree slots.

Players could use arena tickets (1250), crowns (2500 crowns), or gold (e.g. 40,000 gold or the same as a hatch) to buy a collar.

However, the collar talents should be relatively weak to prevent unbalancing the game. In other words, these should not be the talents that win duels, but they could give you a push. (And it would make KI some extra money.)

Here are some examples of relatively weak talents:
  • added 4% power pip chance
  • random school accuracy boost, gives up to 3% boost
  • added 4% stun resist
  • incoming heal boost, gives up to 2% boost
  • outgoing heal boost, gives up to 2% boost

See? No one is getting overpowered on this. Anyone can buy it if they want. And pet experts who hatch all day long still cannot guarantee what talent they would get.

Discuss?
1% damage? please? i like storm and only one of these really help storm

Survivor
May 15, 2011
5
I think this sounds like a great idea :D. I would definitely buy one with gold for some stun resist or healing boost! Maybe +3 damage to a certain school or item cards such as weakness, feint, or pierce could also be 6th talents (not may cast) Overall, this is a great idea that hopefully K I will add to the game.