I was wondering if i am the only one who ever thought of this or maybe i am just crazy. ok you can critical a all pip hit you can critical a all pip heal why in the world cant ice critical a all pip absorb? idk just putting it out there.
for the same reason you can't critical blades traps and shields would you want a blade the is 60%-80% and feint trap that is 140% or a shield that is -160%. the reason is it would be for to pwerful
I was wondering if i am the only one who ever thought of this or maybe i am just crazy. ok you can critical a all pip hit you can critical a all pip heal why in the world cant ice critical a all pip absorb? idk just putting it out there.
Attack and Healing are both affected by variable gear & spells. Life and Ice Absorb Shields are set numbers unaffected by anything. I'm not strictly opposed to the idea, but the way it works now makes sense.