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Light-Enhanced Spells!

AuthorMessage
Defender
Nov 12, 2013
110
These are my ideas for light-enhanced spells:

Valkyrie: 5 pips/ 1 GP; 1100 to all enemies & dispel to all enemies & steal all wards
Astral Blast: 5 pips/ 1 GP; 550, 600, & 650 to a single target
Undead Paladin: 5 pips/ 1 GP; 1185 + 650 over 3 rds. to a single target & beguile on all
Cherufe: 5 pips/ 1 GP; 1195 to a single target & 450 over 3 rds. to all enemies & -65% accuracy to all enemies
Gryphon: 5 pips/ 1 GP; 1150 to all enemies & stun & +35% incoming to next spell to all enemies
Druid: 5 pips/ 1 GP; 990 to all enemies & 650 to all friends & dispel on all
Colossal Squid: 5 pips/ 1 GP; 1275 to a single target & -75% accuracy to all enemies

Champion
Jan 25, 2015
418
I like it and I definitely like the all hit life spell

Defender
Mar 28, 2011
154
Please, no more new schools. Give the main schools better tools. Don't make the game mechanics more complex.