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Enhanced Converts

AuthorMessage
Defender
Jan 02, 2011
138
Everyone knows what converts are - and why they are a problem.

Pros:

It lets wizards cast their spells on enemies of their own school, and actually do damage.

Cons:
It takes an extra turn to cast.
They have to be the very first thing cast, before all other traps, or all the traps cast before the trap is cast are worthless.
if a minion, henchman or other player attacks with the same school as the convert, it's lost for the person that cast it.
Wand attacks can break converts just like traps and waste them

Now that we can enhance traps and blades with the Azteca sun spells, I propose we add a new type of convert. This convert would be played on attack cards in the caster's hand, converting them into their opposite school before the attack is made.

Examples (for the people that can't clearly see what this means):

Storm casts the new convert on tempest and then casts tempest on a storm enemy:

Pro:
The attack is now a myth spell,
it breaks any myth traps on the enemy
it does boosted myth damage
It doesn't require taking an extra turn or have to be played before traps are set

cons:
Caster can't play an attack booster on the attack since it's already enchanted with the new convert.
Any storm traps on the target are ignored
Any myth converts on the target turn the tempest back into storm.