Utility Spell: Half Blade Stats: Gives player +10% Damage or +20% Healing Incoming. Design: Light brown blade at the left side, and a red cross on the right side. A line is split in the middle. [1 PIP]
Utility Spell: Breeze Stats: Heals all players 345 and -20 tower shield to all foes. Design: Swift, blue breeze swifts to each player, giving healing and shield. [3 PIPS]
Darkness Stats: Deals 275-350 Damage to all enemies. Design: Darkness appears. Suddenly a blue light shoots out at all players.
You get creative and make the rest! I still need the following:
May I ask why the Ice spell is way better than Unicorn despite both costing 3 pips? The balance spell is a bit under powered, I don't like the idea of having a 50% chance for a weak blade and a 50% chance for a healing charm that few save life will use. And 1 pip too? At the very least, make it 0 pips like the other blades and healing charms. You also might want to make it give both charms. The death spell is pretty useless, we have Scarecrow, Deer Knight, and Avenging Fossil, all of which are better.