Schools should have level 85 utility spells. This is what the spells should be Fire would have a spell called Heat Therapy that would heal for 200 health over three rounds This spell would cost 4 pips Ice would have a spell called Ice Pack that would heal for 400 health and 30% less damage to next spell This spell would cost 4 pips Storm would have a spell called Negetive Charge that would to minus 10% damage to next spell This spell would cost 1-14 pips Myth would have a spell called Extra Help that would summon a second rank 4 myth minion This spell would cost 3 pips Life would have a spell called Wild Sprit that would add 20% damage to your next life spell cast This spell would cost 0 pips Death would have a spell called Rotten Curse that would do 40% to the next spell cast This spell would cost 1 pip Balance would have a spell called Equal Chance that would remove all negative wards and charms for all friends Tell me what you think about these spells Thanks For Reading!!!
Ice needs more healing than fire? With it's resist and massive health this seems backwards. Also why use 4 pips to heal less than a spritely does for 1 pip?
Storm would be interesting, I like the idea of a negative supercharge. I don't think I'd use it much though, just like most storm never use supercharge.
Myth mostly stop using pips on minions in the middle worlds. They kinda get the short end here.
Life and Death really don't need another blade/trap to sharpen/potent.
Balance is the most unbalanced. To balance it, I'd make it's effect target all, not just friends. The price would be removing all traps and charms from the enemy as well. That balances things.