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may cast change

AuthorMessage
Armiger
Jan 11, 2012
2497
My idea is a simple one. If at the end of a battle, a maycast doesn't affect your character at all, don't cast it. Now let me give a few examples:

1) You're at full health at the end of the battle and your pet casts spritely.
2) After you kill the monster, your pet casts a blade spell

These types of casts should be programmed out of the game. All they really do is slow the game down, and aggravate those who feel their maycast doesn't happen enough. I just had 2 battles, and both battles, one a few seconds after the other, my jellyfish cast sprite after the last monster died, when I was already at full health.

Champion
Dec 01, 2011
495
dayerider on Feb 1, 2013 wrote:
My idea is a simple one. If at the end of a battle, a maycast doesn't affect your character at all, don't cast it. Now let me give a few examples:

1) You're at full health at the end of the battle and your pet casts spritely.
2) After you kill the monster, your pet casts a blade spell

These types of casts should be programmed out of the game. All they really do is slow the game down, and aggravate those who feel their maycast doesn't happen enough. I just had 2 battles, and both battles, one a few seconds after the other, my jellyfish cast sprite after the last monster died, when I was already at full health.
That could be a great improvement to the game.

#popcicool7777777

Survivor
Jan 18, 2011
18
lol,
My pet giraffe casts spritely every time my health is half way, sometimes even twice in one round,
but yeah it can be very frustrating