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No more pips soon? Myth need new spell

AuthorMessage
Historian
May 28, 2009
653
Soon enough, in a few years, the attack spells will reach 14 pips to cast, which is the maximum of pips you can have. What do we do for newer spells?

Well, here's an idea: Solar pip, a pip that counts for 4 pips. A level 100+ wizard can get about 10% of chance of getting one with the new clothings that should be coming out soon.

SO how about that? A bright orange pip that flashes lights that spins and changes sizes.

(Myth is lacking in damage when trying to attack all enemies. Myth need a new damage-to-all spell)

idea: Magic crown 11 pips: deal 800-850 damages to all enemies and change and enemies power pips into normal pips

animation: A crown on a pedestal in a crystal start shaking when a window breaks and shine a light on it which causes the crystal to break and the crown to fly. The crown spins and a golden sword appears and strikes the ground which causes earthquakes to happen and one of them hits the enemies.

Supreme King 12 pips: deal 1200 damage to one enemy and 500 to all enemies. Remove 2 pips from the selected enemy.

ColinLegendGem lvl 70-72 Myth

Defender
Jun 17, 2012
147
solar pips are a great idea but if people are going to get as high level as that they will also need new worlds so if KI thakes that into consideration (which they should) it would be in like the next 5 years or so.

level 53 myth wizard