Spell Name: Aura of Shadows School: Star Pip Cost: 0 Shadow Pip Cost: 0 Range: Self Effect: Puts up an aura that gives +50% Shadow Damage, and +25% Shadow Pip Chance for 5 rounds. After 5 rounds it explodes and deals 100, 250, or 500 damage to self*.
Spell Name: Never-Ending Darkness School: Shadow Accuracy: 50% Pip Cost: 0 Shadow Pip Cost: 5 Range: Global Effect: Puts up a pitch-black bubble around the field (The background is not visible from inside the duel circle and the inside is not visible from the outside). All current wards, charms, etc. will be removed. All pips will be removed. +100% Shadow damage, -90% Ice, Fire, Storm, Life, Myth, Death, Balance,Sun, Star, and Moon damage. All added damage %, resistance, critical rating, critical block, stun resistance, and pierce negated. Power pips cannot be gained. +50% Shadow Pip chance. If not replaced within 10 rounds, it will explode and deal 500 damage to all*. If used by anyone again during the same battle, it will just explode, dealing 5,000 damage to the caster*.
*Damage ignores all resistances and shields, just like backlash
What do you think of these spells? Are they good? Bad? Balanced? Overpowered? Let me know what you think!
-Nathaniel OgreBlade, Exalted Sorcerer and Shadowmancer