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Spell Ideas

AuthorMessage
Delver
Oct 23, 2011
228
Spell Name: Backlash Shield
School: Shadow
Pip Cost: 0
Shadow Pip Cost: 0
Range: Self
Effect: -90% backlash shield or take 150 damage*

Spell Name: Aura of Shadows
School: Star
Pip Cost: 0
Shadow Pip Cost: 0
Range: Self
Effect: Puts up an aura that gives +50% Shadow Damage, and +25% Shadow Pip Chance for 5 rounds. After 5 rounds it explodes and deals 100, 250, or 500 damage to self*.

Spell Name: Never-Ending Darkness
School: Shadow
Accuracy: 50%
Pip Cost: 0
Shadow Pip Cost: 5
Range: Global
Effect: Puts up a pitch-black bubble around the field (The background is not visible from inside the duel circle and the inside is not visible from the outside). All current wards, charms, etc. will be removed. All pips will be removed. +100% Shadow damage, -90% Ice, Fire, Storm, Life, Myth, Death, Balance,Sun, Star, and Moon damage. All added damage %, resistance, critical rating, critical block, stun resistance, and pierce negated. Power pips cannot be gained. +50% Shadow Pip chance. If not replaced within 10 rounds, it will explode and deal 500 damage to all*. If used by anyone again during the same battle, it will just explode, dealing 5,000 damage to the caster*.

*Damage ignores all resistances and shields, just like backlash

What do you think of these spells? Are they good? Bad? Balanced? Overpowered? Let me know what you think!

-Nathaniel OgreBlade, Exalted Sorcerer and Shadowmancer