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Pet talents for speed, energy, more...

AuthorMessage
Astrologist
Aug 20, 2011
1077
Stats:
  • Travel speed. Pet talent increases player speed by 1-10%. (Mounts already give 20%-40% increased speed.)
  • Energy globe. Increase energy globe capacity by 1-10 units.
  • Gold drops. When gold is collected from world sources, increases total amount by 1-5%.
  • XP raising. Increases experience (XP) gained by 1-5%.
Abilities:
  • Threat reduction. Threat effects on enemies are greatly reduced when a pet with this talent is equipped.
  • XP alchemy. Pet with this talent changes gained xp points into gold.
  • Plant-like pet. Placing a pet with this talent next to a garden, creates another gardening "like" for most plants. Equipped pets do not have an effect on other people's gardens.
  • Garden defender. Pet placed near a garden reduces occurrence of Rank 4 and 5 pests.
  • Garden sentinel. Pet placed near garden reduces occurrence of Rank 2 and 3 pests.

Survivor
Feb 22, 2013
31
Lucas Rain on Jan 20, 2014 wrote:
Stats:
  • Travel speed. Pet talent increases player speed by 1-10%. (Mounts already give 20%-40% increased speed.)
  • Energy globe. Increase energy globe capacity by 1-10 units.
  • Gold drops. When gold is collected from world sources, increases total amount by 1-5%.
  • XP raising. Increases experience (XP) gained by 1-5%.
Abilities:
  • Threat reduction. Threat effects on enemies are greatly reduced when a pet with this talent is equipped.
  • XP alchemy. Pet with this talent changes gained xp points into gold.
  • Plant-like pet. Placing a pet with this talent next to a garden, creates another gardening "like" for most plants. Equipped pets do not have an effect on other people's gardens.
  • Garden defender. Pet placed near a garden reduces occurrence of Rank 4 and 5 pests.
  • Garden sentinel. Pet placed near garden reduces occurrence of Rank 2 and 3 pests.
Travel Speed and Energy Globe are great ideas! I never would have thought of that even for someone like me who is a creative mastermind in ideas. However gold and Xp are not really good because considering the fact its like a "passive-aggressive kind of advantage over players", its not going to work. Threat reduction is too complex, but they have may cast taunt so I can see this happening. Maybe may cast Soothe? Xp alchemy never will happen. I like the plant pet idea, sounds like a form of the tropical garden gnome but moves. And instead of using separate ranks for garden defending, make it one spell, "Casts Dragonflies"

Explorer
Nov 18, 2011
81
Astrologist
Aug 20, 2011
1077
... and perhaps a pet talent that slightly increases the chance of enemies dropping furniture items?