Here are my ideas for the lvl 98 spells in Wizard101. Sure, it's kinda early for that, but why not jump ahead? I'd like to start with the life school: LIFE SCHOOL: Mother Nature: Deals 1110-1250 Damage to all enemies, and heals for 500. Also adds a healing aura next to each player, lasting 3 rounds and healing 150 per round. MYTH SCHOOL: Stymphalian Birds: Deals 1250-1350 Damage to all enemies, and stuns them for one round. DEATH SCHOOL: Zombeast: Deals 1110-1200 Damage to target, steals 2 pips, and heals half the damage done to the caster. STORM SCHOOL: Atlantis: Deals 2100-2350 Damage to all enemies and puts a 20% Damage+ Trap on each enemy. FIRE SCHOOL: Fire Warlord: Deals 1550-1660 Damage to target, leaving a fire aura that deals 250 damage per round, and lasts 3 rounds. ICE SCHOOL: Antarctica's Wrath: Deals 1350 Damage to all enemies, stealing 1 pip from each, and putting a 20% Damage+ Trap on each target. These are my ideas for lvl 98 spells. Please take these into consideration, KingsIsle, and if you think these are overpowered, leave a post below.
I think that in the new spells, we should really see the School's capacities. WHAT I MEAN:
Fire: Master of Accuracy and Time Ice: Stun and Pips Storm: Removing Blades and Stun Myth: Removing Shields, Pips and Stun Life: Healing and instant single target spells Death: Lowering damage, heal, lowering heal, and damage/heal Balance: Using different types of Magic and and Manipulation spells
life school op maybe 1000 -1100 myth school ok death scholl op maybe 1150 and steal 50% to caster storm school op maybe 1800 - 1900 fire school not bad but maybe 1600 - 1700 ice school just the damage
Your forgot balance, so here is my idea for balance
Swamp:
Deals 1500-2000 damage steals 3 pips and 800 health back to attacker pips cost - 12
Animation: There is a swamp with lilypads etc. One small alligator comes out of water, then followed by 5 huge ones. The huge ones all dog pile on top of the person being attacked. Then they go back into swamp, and little alligator steals steals 3 pips and gives back 800 health to attacker
Name- santa claus Pips- 10 type- ice Damage 1000-1250
Santa claus comes flying down from the sky on his raindeer he lands on the ground and then he gets out of his sleigh and grabs the bag of toys and wacks all enemies and stuns them for 3 rounds.
Here are my ideas for the lvl 98 spells in Wizard101. Sure, it's kinda early for that, but why not jump ahead? I'd like to start with the life school: LIFE SCHOOL: Mother Nature: Deals 1110-1250 Damage to all enemies, and heals for 500. Also adds a healing aura next to each player, lasting 3 rounds and healing 150 per round. MYTH SCHOOL: Stymphalian Birds: Deals 1250-1350 Damage to all enemies, and stuns them for one round. DEATH SCHOOL: Zombeast: Deals 1110-1200 Damage to target, steals 2 pips, and heals half the damage done to the caster. STORM SCHOOL: Atlantis: Deals 2100-2350 Damage to all enemies and puts a 20% Damage+ Trap on each enemy. FIRE SCHOOL: Fire Warlord: Deals 1550-1660 Damage to target, leaving a fire aura that deals 250 damage per round, and lasts 3 rounds. ICE SCHOOL: Antarctica's Wrath: Deals 1350 Damage to all enemies, stealing 1 pip from each, and putting a 20% Damage+ Trap on each target. These are my ideas for lvl 98 spells. Please take these into consideration, KingsIsle, and if you think these are overpowered, leave a post below.
Stymphalian, oh i see what ya did there, are you myth cause i noticed you noticed myth needs a hit all however i think there idea is for myth to actually not have a hit all. Something about myth not being a good 4v4 player. Still good ideas may need a little help on names but not "very" over powered. Note the life is pretty off, it heals, attacks, and gives an aura. Perhaps the lvl is ready to do two things such as attack and put aura or attack and heal, not 3. Nice job on the storm. Ice should be a bit weaker, maybe 1250, and no trap, some other after effect. For fire, by aura do you by chance mean a damage over time? (DOT)
life school op maybe 1000 -1100 myth school ok death scholl op maybe 1150 and steal 50% to caster storm school op maybe 1800 - 1900 fire school not bad but maybe 1600 - 1700 ice school just the damage
Yes, but you have to take in consideration the older attacks. Now that i think about it i was remembering the enchanted lvl 88 spell, the lvl 98 storm idea is pretty op maybe 1700- 1800?
Your forgot balance, so here is my idea for balance
Swamp:
Deals 1500-2000 damage steals 3 pips and 800 health back to attacker pips cost - 12
Animation: There is a swamp with lilypads etc. One small alligator comes out of water, then followed by 5 huge ones. The huge ones all dog pile on top of the person being attacked. Then they go back into swamp, and little alligator steals steals 3 pips and gives back 800 health to attacker
Hmm are you on to something, not sure but it still has a pretty big gap in the attack. Not that the gap is bad it just goes to high. I say 1550-1800 is fine.
Name- santa claus Pips- 10 type- ice Damage 1000-1250
Santa claus comes flying down from the sky on his raindeer he lands on the ground and then he gets out of his sleigh and grabs the bag of toys and wacks all enemies and stuns them for 3 rounds.
Well ... couple comments. It wont be called santa claus. It wont be a new spell, maybe an item card. And they will put their whacky wiz101 twist on it to make it interesting.
Before i read the rest of this, I needed to say, and aura does not inflict damage upon yourself. It won't it can't and it should not. An aura does not inflict heal on yourself it won't it can't it shouldn't.
Before i read the rest of this, I needed to say, and aura does not inflict damage upon yourself. It won't it can't and it should not. An aura does not inflict heal on yourself it won't it can't it shouldn't.
Death:dark lord, does 1990 to all enemies and -65 to next haling spell
Myth:mist, does 2500-2650 to enemy and stun two rounds
Life:hawk, Does 1485-1525 to enemy and heals 650 to all friends
Ice:ice burg, does 1300-1495 to all enemies
Fire:torch, does 1600-1860 to enemy
Storm:titen, does 2990-3050 to enemy
Balance:tiger, does 1500-1725 to enemy then Elemental shield to self
Really?! I am balance and always look for the balance to make sure it is fair. It is not! The 'tiger' does the lowest damage out of all of those that are not to all enemies/all friends. This shows no originality and the balance is a cheap rip-off of sabertooth. Kingsisle don't follow in on this.