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More Mission Variety:

AuthorMessage
Defender
May 09, 2010
180
So, as a long time veteran of this game, I've seen a lot of what it has to offer. Yet something has been popping into my mind for a while now, and I've been thinking about it. Yet only now do I decide to share my ideas about this particular subject. I think that wizard101 could use some more mission variety. Think about it, even Khrysalis, the latest world to debut, (excluding Darkmoor, but I don't think it counts!) has more or less, of the same 2 types of missions in the game: Fight things, And collect things. I understand Zafaria had a lot of this, and people started complaining and Kingsisle toned it down a bit in Avalon. Now granted, the compelling story, interesting narratives and characters did distract me from this fault, but....it's still there. I can understand somewhat of the reasoning behind this. It's fitting for younger players. Exciting for them because they can do it, boring for us older players because it's the same old process that has been being milked since this game first came out. Kingislse: DON'T be afraid to add some variety, ever so minor, to the gaming experience you guys have brought forth! I'm ok with collecting things, and i'm sure ok with fighting other things, but maybe a little variety. Think about it! What if there was a mission where you have to sneak into enemy territory, but instead of the enemies walking around in circles, have them walk around EVERYWHERE! And you as the player, must actually sneak your way past them, by using bushes, rocks, trees, and underground tunnels to make your way around!and if the enemy sees you, a little bar above there heads fills up, green if they don't see you, yellow if they are looking in your direction, and red if they spotted you! and if they see you, a battle commences between you and the enemy that saw you, and then, some of the other enemies in the area would come to investigate and would crowd around the duel circle, and once you defeat the first enemy, some of them would fight you again! It would make players choose! They could fight their way through, or go sneaky, and if they're lucky, make it through unscathed! It would also make the game feel more alive, if you know what I mean.
Anyways, these are just some suggestions, but I think they can be added! The 3rd arc has yet to be finished (obviously) and there's still time to add something like this in! I think it would be the next step for wizard101!

Blaze Stormmancer ( P.S. Sorry if that was long, I just thought I should share this with you.)

Defender
Nov 12, 2013
110
I love the idea of sneaking around enemy territory, it provides more excitement and yes we do need more variations in this game, the reason it's still so interesting to so many is that the mechanics are easy to understand and summoning creatures is pretty awesome. Between pets, pvp, gardening, fishing, perfecting your castle, and farming dungeons we have many things to occupy our time other than questing. When it comes to questing there are four types, collect, defeat, defeat and collect, and talk to, this is simple and easy for this game aims at younger players, but most players are not six year olds, many are at least teenagers and up which means that the game needs more complexity, but not too much to overwhelm. This is my proposal, you can choose your side such as you can decide with aiding the enemy and betraying your comrades, assisting your teachers in the classic good vs. evil brawl, or you can not have a declared side and aid both at key certain points throughout the story. Another suggestion is multiple outcomes, which means that if you fail at the initial mission there are two others available at your disposal, or you can choose which story line item you want to use in order to defeat a certain opponent.