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Making drop rates more fair!

AuthorMessage
Explorer
Apr 27, 2009
71
I saw this in another post but unfortunately forgot the person's username. Anyway, their idea was about how even if you do a dungeon 1000 times there is the same percent drop rate each time. What they were thinking was that KI should make it so the drop rate for a dungeon increases a bit each time you beat it (with a maximum chance of course)

-John Starflame

Survivor
Oct 08, 2014
12
That would kind of kill the point... Like if someone did Hades' and knew by one point there would be 100% for the robe, it kills the point of it being "rare". I understand the frustration, but that would kill the point.
Another idea I have is "farming elixirs" like fishing elixirs, that give a higher percent rate of getting the drop while farming! And drop rates are random, I don't think there is a percent of them dropping, it's just like packs, common uncommon rare and ultra rare.

Good luck farming

Kayla Waterbreeze, exalted necromancer

Survivor
Apr 04, 2012
35
I really like the idea of farming elixers! lol

Aaron GoldenStone

Defender
Dec 07, 2012
130
Wondoo on Dec 24, 2014 wrote:
I saw this in another post but unfortunately forgot the person's username. Anyway, their idea was about how even if you do a dungeon 1000 times there is the same percent drop rate each time. What they were thinking was that KI should make it so the drop rate for a dungeon increases a bit each time you beat it (with a maximum chance of course)

-John Starflame
I think this is a good idea. Because we wizards work hard and fight hard. And when we fight hard bosses. We usually get nothing. I think it would be more better for the rates to go up a little more so its more useful. And maybe more wizards would fight these bosses, than just sitting there and party all day and arguing.

Champion
Mar 27, 2011
405
I don't like the idea of paying for a better rate. If the rate is too low, they should just make it higher for everyone, not make it cost money.

Champion
Jun 26, 2009
429
Survivor
Oct 23, 2013
2
Bailey Sunslinger on Dec 29, 2014 wrote:
That would kind of kill the point... Like if someone did Hades' and knew by one point there would be 100% for the robe, it kills the point of it being "rare". I understand the frustration, but that would kill the point.
Another idea I have is "farming elixirs" like fishing elixirs, that give a higher percent rate of getting the drop while farming! And drop rates are random, I don't think there is a percent of them dropping, it's just like packs, common uncommon rare and ultra rare.

Good luck farming

Kayla Waterbreeze, exalted necromancer
well when i bought crowns i had 20000 crowns spent them all on one pack and didnt get nothing but some pet snacks and pets thats all i got so i think they should make it more fair for people to get stuff from dungeons and stuff because some people dont have time to do a dungeon 100000 times every day.

paul walker, exalted life

Survivor
Jul 25, 2012
18
Bailey Sunslinger on Dec 29, 2014 wrote:
That would kind of kill the point... Like if someone did Hades' and knew by one point there would be 100% for the robe, it kills the point of it being "rare". I understand the frustration, but that would kill the point.
Another idea I have is "farming elixirs" like fishing elixirs, that give a higher percent rate of getting the drop while farming! And drop rates are random, I don't think there is a percent of them dropping, it's just like packs, common uncommon rare and ultra rare.

Good luck farming

Kayla Waterbreeze, exalted necromancer
That's why he said there would be a maximum chance, like after 30 times yours drop rate would be 40% but it wouldn't get higher after that.

Champion
Jun 26, 2009
429
It took me two and a half months of farming darkmoor to get all my gear on one wizard. I've seen people get all their gear in two weeks. Nothing wrong with the drop rate, I think its fair.