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SOLUTION: Ppl joining when you don't want them to!

AuthorMessage
Defender
Mar 31, 2014
125
Hi,

When you join a duel you'll see two options/buttons
-Allow others to join duel
-Duel alone

If you select option one it's normal as it currently is (friends via teleport or passing by wizards can join)

If you select option two no one will be able to join (if a friend teleports he ports outside the duel ring not inside joining you - and passing by wizards will no be able to join).

Once you make a selection (1 or 2) you can also undo it during a duel (e.g. helpful in case you get in trouble and need help lolz)

This is also useful to friends and others, because many times I'm afraid to port for fear of ending up in a duel - and you don't have to ask each time "Can I join?" - these buttons are a polite way to play alone if you need to or allow others.

Note: If you join a duel with someone, the first person entering a duel decides whether to allow other more to join or not.

Many times ppl get annoyed for joining them (but don't tell you), and on higher levels with 2 enemies per person and duels taking long time each time...this can waste a lot of time.

And to make this in-line with the spiral universe the option requires mana to activate (so it's some sort of magical thing too xd)

Hope I'm clear enough...

thx

Astrologist
Aug 20, 2011
1077
I like it. I also would appreciate it if you could turn off the "No join" limit if you change your mind. There might be an occasion where help is on its way, but you don't want any random joiners in the meantime.

Historian
Jun 19, 2010
657
or lets go one step further, and after you click "No Join", when they do attempt to enter, they are transported into their own solo fight in another realm. This way, you get to continue fighting without interruption; and they get to fight like they intended.

Its a win win for everyone...

...but the folks who wanted to enter and team up against whatever is being fought. Still, I love the "No Join/Can't Port" Option you suggest!

Historian
Nov 28, 2010
614
I think a really good way to implement this is to make joining a group a relevent function. I see the little magical display indicating that a spot is saved for someone in a group, but it doesn't stop anybody from joining, at least not that I've ever seen.

You could simply add an option to allow any to join, duel solo, or duel in a group. This way you can leave it open the way it is, you can prevent all others from joining, or you can specifically select (friends or not) others to be a part of a group with whom you want to be able to join your duels.

The advantage to the third option is you don't have to do anything more to have the added protection to prevent your friends or someone else's friends from dropping in on your duels while still being able to have others join that you want.

It would also be nice to be able to have that option to keep people from being able to port in on your duels without having to shut off teleports, because the people you're questing with may need to teleport to you at times.

Astrologist
Aug 20, 2011
1077
High Five Ghost on Nov 10, 2014 wrote:
I think a really good way to implement this is to make joining a group a relevent function. I see the little magical display indicating that a spot is saved for someone in a group, but it doesn't stop anybody from joining, at least not that I've ever seen.

You could simply add an option to allow any to join, duel solo, or duel in a group. This way you can leave it open the way it is, you can prevent all others from joining, or you can specifically select (friends or not) others to be a part of a group with whom you want to be able to join your duels.

The advantage to the third option is you don't have to do anything more to have the added protection to prevent your friends or someone else's friends from dropping in on your duels while still being able to have others join that you want.

It would also be nice to be able to have that option to keep people from being able to port in on your duels without having to shut off teleports, because the people you're questing with may need to teleport to you at times.
This sums it up nicely.
We need this.

Defender
Mar 31, 2014
125
Sry to bump thread, so the options are (which you can select only after joining a duel):
  • allow all (anyone can join, all friends can teleport and instantly duel with you, and everyone else too) - this is default option.

  • allow only teleports - with option to select either 'all friends' or a 'specific friend' (select latter when you've requested a friend for help but don't need other friends or anyone else to join)

  • block all (when you don't want anyone to join with you, neither friends).

  • allow only group friends (so other friends or everyone else can't join).

These options should be changeable during a duel because for instance if you selected to allow only a specific friend to port - but then you need an additional you have to change setting to allow all friends or allow the additional friend.

Not an exciting suggestion perhaps, but kind of useful anyway won't bump again

Archon
Sep 17, 2012
4162
Not needed. Just creates more problems for players. If you want to play alone, turn off your teleports, make yourself hidden from friends and find an empty realm.

Astrologist
Aug 20, 2011
1077
seethe42 on Nov 17, 2014 wrote:
Not needed. Just creates more problems for players. If you want to play alone, turn off your teleports, make yourself hidden from friends and find an empty realm.
What problems does this create? I really tried, and can't think of any.

Playing "hermit mode" is a clunky solution at best, and what the OP suggests is better. It requires 0 steps and would be successful in preventing circle jumpers and still allows you to talk to your friends, whereas the approach you suggested requires toggling 3 different options, and even then you cannot ensure that your realm is 100% empty.

Illuminator
May 22, 2009
1310
Lucas Rain on Nov 17, 2014 wrote:
What problems does this create? I really tried, and can't think of any.

Playing "hermit mode" is a clunky solution at best, and what the OP suggests is better. It requires 0 steps and would be successful in preventing circle jumpers and still allows you to talk to your friends, whereas the approach you suggested requires toggling 3 different options, and even then you cannot ensure that your realm is 100% empty.
I can see the problem a battle lock of any kind would create.

In many areas there are a limit number of enemies. Now imagine if you were the one needing to finish a quest but couldn't because people in that area used battle lock. Change realms? That don't always help. If you don't think this would happen, then you have never played right after new content has been released. I distinctively remember when Zafaria was first released. Trying to find an empty spot to fight the Fire Lions was nearly impossible. Had their been a battle lock at that time, it would have taken everyone a very long time to finish their quests.

Yes, it can be annoying when someone joins your battle, but in truth, I have never had much of an issue with people joining my fights.

Archon
Sep 17, 2012
4162
Lucas Rain on Nov 17, 2014 wrote:
What problems does this create? I really tried, and can't think of any.

Playing "hermit mode" is a clunky solution at best, and what the OP suggests is better. It requires 0 steps and would be successful in preventing circle jumpers and still allows you to talk to your friends, whereas the approach you suggested requires toggling 3 different options, and even then you cannot ensure that your realm is 100% empty.
With all the collect quests and limited spawn areas of some mob types. All this does is make things more difficult for players. It's a very antisocial solution to a very minor issue that almost never happens in a social game. I have played all my wizards mostly solo through all the worlds. I've had people joining, yes. It's very rare though, and most ask first. Friends teleporting happens a lot more often, and that's easily fixed by leaving teleport off so they have to ask me first. On my last 3 wizards that I ran to level 100, I would estimate that I probably had maybe 2-3 cases of someone just running in and joining and always at the lower levels.

Delver
Mar 17, 2011
278
enkia on Nov 10, 2014 wrote:
Hi,

When you join a duel you'll see two options/buttons
-Allow others to join duel
-Duel alone

If you select option one it's normal as it currently is (friends via teleport or passing by wizards can join)

If you select option two no one will be able to join (if a friend teleports he ports outside the duel ring not inside joining you - and passing by wizards will no be able to join).

Once you make a selection (1 or 2) you can also undo it during a duel (e.g. helpful in case you get in trouble and need help lolz)

This is also useful to friends and others, because many times I'm afraid to port for fear of ending up in a duel - and you don't have to ask each time "Can I join?" - these buttons are a polite way to play alone if you need to or allow others.

Note: If you join a duel with someone, the first person entering a duel decides whether to allow other more to join or not.

Many times ppl get annoyed for joining them (but don't tell you), and on higher levels with 2 enemies per person and duels taking long time each time...this can waste a lot of time.

And to make this in-line with the spiral universe the option requires mana to activate (so it's some sort of magical thing too xd)

Hope I'm clear enough...

thx
This is not a big deal because i can go to a real where there zero people all the time and get into a hour long battle with out one person joining i never had a problems with people joing because i do the smart thing i go to a realm where there others like me and zero chance of people joing now if you go into a area like lets say unicrone way well ya it going happen because wizard city is where all players start at and doing this realm swtich thing is just crazy what if i have a quest and no other enemy but the one you have in you battle is then i get switch but this realm so full i can run right because of the lag it going make me mad and just log off so kl would lose almost 50% of players because of some players with not the best internet who play in the realms where barely anyone is and have to much lag to be in coward places would just get tired of it and log off also take in the fact how intertating it would be when you need to get the quest done now but everybody got this lock thing on so you can't get in any battle and your having to wait for them to get done so a spot will free up not everybody have all the time in the world now if you wanna be a solo player it easy to do step one go to the realm where players with lag go they wont bug you much step 2 if you testing a spell that takes a long time go to you house or in a place where no one else but friends can get in step 3 it that easy now take a note this is a online game in turn means being around other players that means if you don't like people and don't wanna be around them then this game not mint for you.
level 100
level 36

Astrologist
Aug 20, 2011
1077
seethe42 on Nov 18, 2014 wrote:
With all the collect quests and limited spawn areas of some mob types. All this does is make things more difficult for players. It's a very antisocial solution to a very minor issue that almost never happens in a social game. I have played all my wizards mostly solo through all the worlds. I've had people joining, yes. It's very rare though, and most ask first. Friends teleporting happens a lot more often, and that's easily fixed by leaving teleport off so they have to ask me first. On my last 3 wizards that I ran to level 100, I would estimate that I probably had maybe 2-3 cases of someone just running in and joining and always at the lower levels.
Antisocial is a relative, value-laden term. People have many different reasons for wanting to play alone. Some players like to play alone, some re-play the game solo just for challenge. It's not fair or a good solution to force them (by omission of better options) to play alongside people they do not want to join. Again, the OP suggested a better feature that still allows people to be sociable with their friends and passersby, and the only thing that really changes is who is allowed to join that person's duel circle. It's a good idea.

As for Fire Lion holdups and the like, I'd just leave it in KI's hands to prevent gridlock on collect quests. They plan the mob locations, and should make world designers work more closely with quest planners. There isn't really a good excuse for holdups, no one forced them to design it that way. But, that's a topic for another thread altogether.