OK so we got storm fire ice myth death life and balance right.
We got all these school spell
what if there was a world where the things we cast go where all the magic comes in and go out called the seven schools
In this world the story would be that all the magic in wizard city has stop working so you go to check it out and how do you get there you may ask well there a door in the library in commons you know where you buy the tc anyway you know that places that always robe off well you talk to the Dog guy who give out the tc in common and he opens it at the vary end you see a door that takes you to the seven schools world and in this world all the evil you have face has found this world and was stopping the flow of magic out of it so wizards can not use there magic and now you had to stop them but this time you magic would work the same but each enemy you face would have certain things that had to be done to kill them and there would be none at all collect quest because the world would be so hard but you have to face all the class spells in the game like storm bats
the world would open at rank100 each class would get a new spell when they hit level 110 but not a normal summon spell This time you are the spell here let me explain wizards would be cast into battle they be standing on a rock and water hitting the monster and could form above with lighting hitting the earth the wizard put it hand in the air and a lighting bolt hits the enemy doing 2000 damage and it would heal the player by 500 health and give one blade to him or her one hit
wizard would skate into battle with like ice skate on snow all around on a frozen pawn and snowing they would stake around the enemy making him into a frozen ice cub and it a all hit spell each player takes 1456 damage wizard on his or her team gets a ice blade and stuns enemy for to rounds
wizard would walk onto the battle eye glowing with fire and then they use the fire from the sun to turn in a monster made of fire and in gulp there battle feld in a flame of death they this would be a one hit spell it dose 4000 over time and would give the player 4 pips but player lose 1000 in health because of burns.
Wizard would be reading a book walk out into the battle feld book shelf would rise on both side of him the earth would shake he left his head look at you and send all the book flying off the shelf at you it dose 1999 and it takes away all blades on you and traps on him he also get a heal over time that heals 400 all hit spell.
wizard would diaper into mist then grave would start to rise from the ground with lots a mist and a full moon int the sky wizard comes out with a reaper blade and rush you with the mist and take 1999 in health and give back half what he dose to his health also puts one heal trap on you and it a all hit.
Ill tell you more once this get posted about the life and balance one but wt you think so far good bad level 100 level 23
The level for a spell quest from your professor is always X8, or after level 100, XX8. Not X0 or XX0. I don't really like these ideas, but that's just my opinion. Some people might like them, although I doubt this will happen. Also removing all blades from self wouldn't be very good.
The level for a spell quest from your professor is always X8, or after level 100, XX8. Not X0 or XX0. I don't really like these ideas, but that's just my opinion. Some people might like them, although I doubt this will happen. Also removing all blades from self wouldn't be very good.
ty for you input It removes the blades from the enemy's
also the last part of the ideal wizard a forest would appear and the life wizard would grow like a flower or something then attack the enemy with vines they would take 1000 it a all hit spell the enemy gets 2 dispels on life spells and the caster gets a blade and one spirit armor shield and his team get 100 in heal.
the ear would rise into a giant scale the wizard would be balance on the middle of it he then point at you and gives you a tub down then all the class like storm fire ice myth death and life hit you all at once the caster gain 3 pips it a all hit and everyone who is hit bye it lose all there pips also the caster gets all the classes blocks but the blocks are only 20% and when casted the caster has to pass to rounds after casting it it dose about 3450 to 4000
Don't be afraid to edit the spell ideal or the world ideal i wanna here what you think the new world should be like and what spell you think we should get and how far the next level should go i just wanna see this topic posted I wanna see what ideals you got input on this ideal no ideal is a bad ideal