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Class Improvements

AuthorMessage
Survivor
Dec 13, 2008
6
i have noticed that not many people play myth. i can understand that its a week school in terms of PvE combat and excells in pvp. KI restore the myth class back into play by adding better spells for myth. preferable if they were AOE rather than single target. I have a myth 62 which i stopped playing cause honestly it was not very fun to play as one and the battles took some time to finish cause my frog and quake not strong enough to kill in one shot. time is a key aspect in gameplay because too much time spending in questing can often lead players to boredom. if there is a next world or a side world create newer and better spells for classes. and plz plz plz never make a spell like sirens again. that is waaay to op with the gear we can get now, storm doesnt miss as it used to. focus LESS on fire and storm because those classes are played mostly because how easy it is to get through fights just AOE every thing as fast as possible. death getting dear knight was a huge help and i hope that life and myth also get new aoe to work with as well. enhance balance play as well. more on the pve aspect rather then pvp.

Astrologist
Dec 26, 2013
1124
amberstone01 on Oct 28, 2014 wrote:
i have noticed that not many people play myth. i can understand that its a week school in terms of PvE combat and excells in pvp. KI restore the myth class back into play by adding better spells for myth. preferable if they were AOE rather than single target. I have a myth 62 which i stopped playing cause honestly it was not very fun to play as one and the battles took some time to finish cause my frog and quake not strong enough to kill in one shot. time is a key aspect in gameplay because too much time spending in questing can often lead players to boredom. if there is a next world or a side world create newer and better spells for classes. and plz plz plz never make a spell like sirens again. that is waaay to op with the gear we can get now, storm doesnt miss as it used to. focus LESS on fire and storm because those classes are played mostly because how easy it is to get through fights just AOE every thing as fast as possible. death getting dear knight was a huge help and i hope that life and myth also get new aoe to work with as well. enhance balance play as well. more on the pve aspect rather then pvp.
Myth can be difficult to play but I'm finding that I enjoy it. My first wizard was a Myth and I abandoned it early because of the fizzle rate and moderately weak spells. But I recently started a new one and now that I've progressed a bit it's really not so bad. Once you get Sun and Star boosts and the ability to get a critical hit Myth can be very powerful. I'm not a big fan of the dual-hit spells but they also have their place... they're not good when you're fighting Myth enemies for obvious reasons but they sure are handy when you're gearing up for a big hit and that Ice guy throws up a Tower Shield at the last minute. And the many minion spells you have access to make up for the lack of any really powerful AOE spells and allow you a break to heal yourself too.
In my opinion, if more powerful AOE spells were added, Myth would just become another Storm or Fire class.