Note: Before people go crazy about how this is dumb or would never happen, this post is supposed to be more creative and fun than actual changes.
This was an idea I had that would totally change the schools and their set-up. (Here's the crazy part) It adds 7 entirely new schools, and changes the dynamics of some of the original schools and some are broken into different groups.
-Balance: No changes at all. Controls the Elemental and Spiritual Schools Elemental Schools: -Fire: No changes -Water (Hydromancers): New school. Focuses on health and defense with low attack. Its specialty is global spells. (Ex: Mega Shark, Tsunami, Octo-Monster, Pirates!, Downpour (regular global damage spell), Acid Rain (causes 50+ 25 damage over infinity rounds, Global Protection (protects allies and self from global effects), etc.) -Earth (Terramancers): New school. Takes over for Myth as the shield and charm breaker. Has high health and defense, low attack but many all-enemy attacks. (Ex: Earthquake is now Earth, Magnitude, Megaquake, Bullworm, Quicksand (Stuns enemy when they attack), Rock Shield (absorb --- damage), etc.) Spiritual Schools: -Death: No changes -Life: No changes -Myth: No longer destroys shields and charms. More of a trickery/deception school.
-(needs a name. Either Elemental, Aura, etc.). Name: Clairvoyant. Specialize in magical powers, They're your typical wizard. There attacking spells are magical fairy tale creatures, like a Goblin, Troll, Fae Dragon. Others are not creatures, like Magic Missiles, Arcane Blast, Aura Spears. There utility spells are things like Mirror Image (creates a fake copy of self that taunts enemies. can't attack), Metamorph (turns enemy into a Frog for 2-3 rounds), etc. Like Balance, they control their side of the schools with unique 3-blades and 3-traps, as well as universal charms and wards. Natural Schools: -Storm: No changes -Ice: No changes -War: New school (Either Soldiers or Martial Artsmen): Considered natural because war is in our nature. They have massive attack and low health. Accuracy is 65%, but a little weaker than Storm.They have unique attacks where they go into the center and attack. These have 95% accuracy and low attack, but ignore shields and resists. (Ex: Colossaphant, War Rhino, Armageddon, Fists of Fury, Slice and Dice)
Virtuality Schools: -Chaos (Warlocks): high damage. Specialty is unique cards (called Demons) with highest damage but have drawbacks, like damage to self or weakness, etc. -Love (Priests): High health, with healing (like Life). Its difference is that is has less healing and a little lower health, but is also capable of healing mana (Ex. Holy Book heals 25 Mana). Love has unique counter-spells that are wards that cause damage to the enemy when they attack (Ex. Squishy Shield: -10% next attack, counter 50%). Also has unique auras like Bubble Shield and Bane of the Undead. -Energy (Shaman): Specialty is summoning Totems. They have unique abilities that aid the caster.