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New Game: Warrior101

AuthorMessage
Delver
Apr 08, 2015
250
Hey guys, I know there are already a lot of people with this idea, but I wanted to throw my ideas. This isn’t how the game is gonna be or if it’s even going to be created. It’s just my “what if” version of the game.
Plot:
It is the time of the Avalonian War (Don’t know if this conflicts with the Wizard101 story. If it does reply how and why, I never go to finish Avalon.) You’re a soldier under the command of Sir Leonard Grant (feel free to leave a better name, and not sure what his species would be.). Dark Forces have returned to Avalon and are threatening to destroy it, the nearby worlds, and then the Spiral if they’re not stopped. Sir Leonard Grant has sent you and a strike force to recover the artifacts that would destroy the Dark Forces. You’re strike team is severely injured, but still manage to accomplish the mission. Sir Leonard Grant arrives, and betrays you. An explosion sends you unconscious but the enemy think you’re dead, and they destroy the rest of your allies. With his new artifacts he gains significant allies that think he’s a hero, and enough wealth to hire armies of mercenaries. Sir Leonard attacks your base camp called Fort Crosilver (feel free to leave a suggestion for a new name). The Fort looks like a city surrounded by a wall and with military buildings and outposts outside the wall. The surprise attack caught the Avalonians off-guard and devastated Fort Crosilver. That’s where you come in. You appear in Misery Cave, severely wounded. That’s where your “taskmaster” (Ambrose/Avery) character finds you. General Miriya Hunter (woman in case you’re wondering and human) appears with a few other survivors. She says:

“Huh? That medicine is still draining my strength. Who are you?”

I mean, we need a logical way to ask that question, like Ambrose and Boochbeard. Then you customize your character, and she heals you.

Classes:

Miriya then asks a little bit about yourself. Here you choose your name. It has an adjective, a name, and then 2 nouns to make up your last name. You can choose “none” in all of them except name. Then you tell why you joined the army:

To defend and protect: Boost to defense.

For honor: Boost to attack.

To hone my skills: Boost to accuracy.

For the money: Boost to dodge.

To one day live in peace: Boost to healing.

Then Miriya asks in what is your area of expertise, in Wizard they’re schools, in Pirate they’re classes, here they’re branches (feel free to drop a name of your own).

I'm running out of characters now . . .
To be continued . . .

Delver
Apr 08, 2015
250
Front Lines: Knight: This is the branch with the highest health and defense. It has moderate-to-low damage, and decent accuracy. The Knight specializes in buffs and taunts, so it can either slowly wither away the health of an enemy or outlast them. Its special ability (example like swashbuckler dance of steel, etc., the power most people know about and want) is Battlecry. It raises all allies (including self) attack, defense, and a slight heal. The Knight’s sign is the crossed swords behind a shield.
Marksmanship: Archer: This branch has the highest accuracy of them all, it has moderate damage, but at the cost of some health. Its defense is not that good. Archers specialize in accuracy buffs and long-range combat. Their arrows may also carry fire or poison for a DoT, or ice for a stun. Its special ability is Arrow Storm. It shoots a large amount of arrows over a large area for fire, ice, or poison potion damage. Chosen randomly. The Archer’s sign is 3 arrows: One frozen, one on fire, and the last with a poison point.
Recon: Ninja: This branch has the highest damage, high dodge, low defense, and moderate accuracy. It has some DoTs caused by poison, but they are the branch with the least health of all branches. The Ninjas’ special ability is called Escape. It moves the ninja away from the enemy, leaves them with an accuracy debuff, and purges 2 removable status conditions. The Ninja’s sign is a man running with 3 lines behind him, making the impression he’s running fast.
I'm still missing 3 classes, but there aren't enough characters left to write them, so look for my next post.
To be continued . . .

Delver
Apr 08, 2015
250
Potion: Alchemist: This is the branch of magic. It has moderate damage, health, defense, and dodge but it has low accuracy. Alchemists have potions of fire, ice, storm, life, and of course, the buffs. The fire potions are DoTs, the ice ones are AoEs, the Storm ones are pure damage, and the life ones heal. Alchemists can also give life potions to allies. Of course, there are other too. Normal potions, potions that place traps, and leave other god ideas. Their special ability is Elemental Potion, which is has 3 steps: The main target receives high amounts of damage, other targets nearby receive AoE damage, and then they all receive a DoT. The Alchemist’s sign is a potion, with some of it spilling over.
Raiding: Mercenary: This branch is the branch of the battlefield. They have low health, dodge, but moderate defense, accuracy and attack. This branch “plays dirty” and uses, traps, relentless attacks, DoT bleeds, and some drain magic. Mercenaries can place spikes, mines and other traps, DoTs, and steal health. Their special ability is Ghost Trap. It places several well spread out, and invisible traps, that when activated causes damage, and drains health. The Mercenary sign is a tent on fire.
Negotiations: Monk: Last but essential to any game is the healing branch. Monks have low attack, and accuracy, moderate dodge, defense and high health. They specialize in AoE and single heals, and a buff of every stat. Monks can also summon allies to fight. Their special ability is that the monk and all summoned allies simultaneously attack the targets on an area. This show of force raises all allies (including self) attack and accuracy. The Monk is sign is 2 people shaking hands with a shining ball between their hands.



Low on characters again. Must have typed something wrong, my font changed . . .
To be continued . . .

Survivor
Jul 31, 2013
34
Dude this idea is awesome! KI needs to make this happen!

Delver
Apr 08, 2015
250
Thanks Logan Crowspear
Tutorial
After you have decided what branch you will be, Miriya takes you deeper down Misery Cave, to secure the area for a refuge. There you fight a group controlling both your player and Gen. Miriya made up of scorpions, crawlies, and blood bats.
Now I don’t have a new combat system thought off yet. But I do know, that to do this different from other 101 games, instead of just baddies roaming down the street there should also be good guys, that join you in the battle and you order them. What they are varies in the area you are. There will also be companions that follow you to the end of the game starting from when you got them, but to make it look like just a strike team, there should only be 3-5 companions. Roaming ally npcs’ depend on the difficulty of the area.

Back on story though, you’re there to clean up a good area to build a refuge in. Before the battle, Miriya gives you a weapon depending on your branch:
Knight = Broken Longsword
Archer = Used Bow
Ninja = Rusty Katana
Alchemist = Basic Spellbook
Mercenary = Outdated Sparkshooter
Monk = Wooden Staff

She’ll apologize for giving such a basic weapon, but the attack has left them without fresh supplies. For the first battle, you’ll fight alone to learn the basics. For the second battle, you’ll fight controlling yourself and Miriya to learn advanced fighting and team fighting. After the battle, a black screen will appear, and then the screen will go back to normal, but instead of an empty hostile cave, there will be a small refuge.
I'm missing some basic stuff still, but once again, I'm running out of characters . . .
To be continued . . .

Delver
Apr 08, 2015
250
Then Miriya will teach you about Checkpoints. These are like Life Fountains, but they don’t heal. You just appear there when defeated, and bound when you haven’t been there. Next she shows how Field Potions work. Red Field Potions restore your health. Blue Field Potions restore your Regeneration Potion (Purple potion in Wiz101, Mojo Potion in Pirate). And Green Potions restore your Stamina, or if you’re a branch with magic, stamina and Mana simultaneously. Both needed to attack. Finally Gen. Miriya will give you a Magic Map, which will display character info, quests, etc. After that a man will approach you 2 and say the General is needed at the Command Center and she’ll be on her way.
The Refuge Camp
The Refuge Camp would be a small area, on the dead end of a cave. Basically: Just trainers, barricades, barracks, and the command center. You’ll receive a message saying Gen. Miriya Hunter has an urgent mission for you. Because the camp is on a high elevation, you can’t leave until you get the Grappling Hook, which will open new areas for the developers (if this is developed of course. This is still just “what if”). You go to the Command Center, and Gen. Hunter tells you that there have been rumors about other survivors, and if there are indeed other survivors, it’s time to take back Fort Crosilver. You get your Grappling Hook now. She also tells you that before you go, to visit your trainer as they have resources you will need.
Loading Screen:
You must have something to look at when loading right? Well it would be a Light Knight facing a Dark Knight. No Faction choosing here though, as KI would have to make a new game for each faction.
In the next reply, I will show class trainers . . .
Character limits . . .

Delver
Apr 08, 2015
250
Class Trainers:
I’m planning to have all main characters (Miriya, class trainers etc.) moved to a real Base, but the trainers and the areas will still be named the same.
Knight =Sir Aragon of Oakenswood = Fox Knight = Knight’s Forge (as in “forging” new heroes)
Archer = Dead-Eye Xencan = Aztecosaur Archer = Archer’s Shooting Range
Ninja = Sharkisha Doubleblade = Cat Ninja = Training Course
Alchemist = Mr. Bard McCrane = Cool Ranch Crane Alchemist = The Lab
Mercenary = Cruel Jason Goldseeker = Horse Warrior = Boot Camp
Monk = Eggy Lakeshield = Goose Monk = Redemption’s Monastery
Missions before moving:
As mentioned earlier, the main characters would be moved to a better base. Well there will be about 2 main story missions before that. The first would be to find the survivors. You would have to get leads from people, investigate areas, and finally find them. By now I assume the player would be like Level 6 or around then, and to take back Fort Crosilver, it would be the first (also solo-able) dungeon. In my opinion, as first dungeon, fairly close to the beginning, it should be no more than 15-30 minutes. I still think it should be 15 minutes for a first dungeon.
Next up, I will be showing the permanent base . . .
To be continued . . .

Delver
Apr 08, 2015
250
Overview of the Dungeon:
When you enter, there should be the player(s), Miriya, the leader of the other survivors, and a few other troops looking at the devastation left on Fort Crosilver. Fallen guard towers, arrows, swords, destroyed buildings, and destroyed walls and gates. You would then proceed on a scout mission to figure out how many of Sir Leonard’s forces are still roaming the ruins. After that, something like a simultaneous tri-attack from 3 sides, meet up at the Town Hall, Throne Room, or Castle (leave a suggestion on what the most important building should be). And take it back. Then Fort Crosilver would work like Zenda in Pirate101. There’s still the dungeon entrance, but now there’s a passive entrance. Now all trainers and main characters would be moved to Fort Crosilver, and that’s you “base” (The Commons/Avery’s Court).
Overview of Worlds:
Note: I don’t have a specific way of traveling through worlds, but leave a suggestion if you do have one.
Avalon: Scouts find out that Sir Leonard’s Empire has taken control of most of. The survivors are officially transformed into The Resistance or Freedom Fighters (leave a suggestion for an organization name). You begin by annoying Sir Leonard’s escorts and convoys, raiding them for supplies, until you start taking back small towns, Imperial outposts, and then another fortress. However, Sir Leonard never fully removed the threat of the Dark Forces, and even though they’re no longer a threat to the Spiral, then annoy both the Resistance and Leonard’s Empire alike.
MooShu (short time): The Jade Emperor has fallen into a deathly sleep. The Jade Samurai are spread thin between Malistaire’s forces, pirates, and other warlords. Gen. Hunter sends troops to MooShu to keep the outlying or defenseless populations safe, in exchange for a treaty uniting the Jade Samurai army and the Avalon Resistance. Your job is to patrol the wastelands until the forces Gen. Hunter sent have arrived.
Only 2 characters left...

Delver
Apr 08, 2015
250
Grizzleheim (short time): You arrive on Grizzleheim, hoping to start a friendship between the Avalon resistance and the Bears, but the King will not spare any men until you prove yourself, that what you’re saying is true, and that you really are willing to take Sir Leonard’s Empire down.
World mentioned in Wysteria: People who have gone to Wysteria in Wizard101, remember that Fairy Wizard who was on the competition? She said she was from a world that sounded like an enchanted forest, a portal had opened, and the goblins were coming from there. Well, I don’t remember if she named her world, (but if she did, leave the name). Because I was thinking of an enchanted forest world. If not, the outlands on Wysteria would do just as good (because, outside of Pigswick Academy, it’s all just hostile forest). The mission: Gen. Hunter has sent ahead a scout party to secure an area for a base camp. You arrive there, and the highest ranking officer tells you that Sir Leonard has a hidden fortress deep within the forest. Brave the hostile enchanted beings while searching for clues to Sir Leonard’s fortress.
Back to Grizzleheim: The bears have now tested your strength. But now come the 3 trials.
Trial 1: Physical Conditioning, and Cunningness (held by the bears)
This trial will test you in battle with physical opponents and puzzles. To make it look like an actual puzzle, there should be an option to turn off the compass if you feel like you can do it on your own, or turn it back on and follow the compass’s instructions.
Next, the other 2 trials . . .
To be continued

Delver
Apr 08, 2015
250
Trial 2: Magical Knowledge, and Willpower (held by the ravens)
This trial will test you against magical opponents and your willpower. For the final enemy, you can either choose to challenge him normally, or drink a conveniently placed potion that gives you a “bad feeling about it”. Drink it, and you’ll gain an increase by 1000% in ALL stats. This would make you invincible! However, after you kill the boss you die. Shouldn’t be too hard. Your weakest attack should be able to KO the boss. And in case you decide to walk away and beat people up with that potion, the effect ends in 10 seconds, the time is stopped when you fight, it deactivates when defeated, and when exiting the boss room.
Trial 3: Survival of the Fittest (held by civilized grendels)
This trial will pit you against 3 waves of enemies: The first one will be of extremely weak enemies capable of being KO’d in a single hit, the second taking 2-4 hits, and the last, as strong as you. You’ll be able to drink Red and Green Potions between battles so don’t worry.
The bears will finally decide Gen. Hunter is worth helping and the treaty between Grizzleheim and the Avalon Resistance is signed.
Time for my favorite world of the Spiral . . .
Marleybone: Gen. Hunter had signed a treaty with Her Majesty’s Royal Army, but the Avalon embassy has discovered a plot to assassinate Her Majesty and her First Minister (which should be Winston Churcill, or a subtle change). This is a top secret mission, as Meowiarty is on the loose, the Armada is bombarding Marleybone, and a plot to assassinate the world’s top 2 leaders is the last step the populace will need to give in to insanity, and considering total surrender. After stopping the plot, you discover evidence Sir Leonard’s forces were the assassins. This means Sir Leonard’s Empire is getting bolder.
Guys, in case you're wondering why all these are repeated worlds from the other games, the last 4 worlds, are completely new.
To be continued . . .

Delver
Apr 08, 2015
250
Back to MooShu: The Jade Emperor has awaken, but the ancient Skeletal Dragon has been awaken, and is moving its army of undead to destroy MooShu. After you defeat the dragon, you uncover evidence Sir Leonard’s troops woke up the ancient beast. It’s time to move back to the offensive.
Time for the first new world in Warrior101 . . .
New World: Skylum (leave a suggestion for a better name if you want): This is an aviation based world, where the populace lives on planes. Most live on individual planes, families in slightly bigger ones, and town halls are the biggest ones. This world has no landmass, and all is sky. What makes this different than a skyway? Well you can swim on a skyway, evident by Young Jack in the Grim Reaper quest. And there’s floating debris all over the skyways. In Skylum, if you fall, you’ll die because of no food or water. Unless a plane rescues you. This world was discovered by a Marleybonian aviator, but was trapped in Skylum, and figured out an infinite amount of fuel . . . at least on Skylum. In Skylum, the only known living being is a microorganism called Byteki. These powers up planes for an unknown, but long amount of time. Skylum scientists had just discovered how to make a stationary city in the sky, and had almost finished building it, when Sir Leonard’s Empire, swooped in and took control of the unfinished city. Now, instead of a civilian city, it’s a heavily armed Byteki mining facility. If Sir Leonard’s miners find enough Byteki, they will have enough fuel to power a Spiral-threatening massive fleet for millennia to come.
More new worlds, coming soon . .
To be continued . . .

Delver
Apr 08, 2015
250
New World: Gloomias Posiartsic (leave a suggestion of a better name if you want): This is a poison based world. It’s an archipelago of islands cut off from each other, and only connected by a bridge. All there is besides the islands, is Death Poison. Death Poison is capable of killing an infected target in mere seconds, and burns any material touched (kind of like acid). However, a rare kind of Valencian Steel, is capable of withstanding the burn, making Death Poison a potential weapon, instead of an avoidable hazard. As expected, Sir Leonard has quarantined the islands, and is mining Death Poison with Valencian Steel ware. However, I’ve never been to Darkmoor, so this may kind of seem like a rip-off of Darkmoor. Leave a reply if it is.
Now, for the Cool Ranch of Warrior101 (the long world that's kinda popular), and would definitely make it to my top 3 worlds and everyone's:
New World: Galacticas: This is a space-themed world. Well galaxy . . . have you ever seen MIB 1? Remember when SPOILER ALERT: an unknown alien is shown picking up little crystal balls with an entire galaxy inside? END SPOILER. And the Spiral looks like little balls with worlds on them, right? So instead of a world, it’s an entire galaxy. Anyway, this galaxy was sealed off by its own inhabitants. With their superior technology, they tried to conquer the Spiral. To avoid this, the “good guys” (need a name for them, until then I’ll just call them good guys) destroyed the Spiral Door at the center of the galaxy, and blocked off all stormgates in their galaxy. This is a galaxy with amazing technology. With invincible energy shields, sentient beings cloned, and never-before-seen weapons. With amazing medical technology. You arrive here via a portal found in the sea floor of Death Poison Sea in Gloomias Posiartsic. As soon as you arrive in the planet you are greeted by the Heads of States in the galaxy of Galacticas. They agree to help you find Sir Leonard’s forces . . . if you help them first.

Delver
Apr 08, 2015
250
Galacticas: Part 2:

A renegade alliance has had a significant increase in harassing the Heads of States, and you have to stop them. They give you a ship with all the technology in Galacticas to help you. After defeating a few starships they tell you the planet where their Headquarters are in. With technology far better than what you were told to expect you are easily defeated. (Need a name for the leader) he tells you that you have been taken for a fool, and that the “Heads of States” (again, need a name for them) are actually the ones who started the war with the Spiral. His renegades were just a nuisance until they discovered a portal back to the Spiral. You have to go reclaiming planets, and destroy the planet where the “bad guys” are. However, the planet is heavily protected. The planet has 4 moons, each with a planetary shield generator. Plus, there’s a space station and a massive fleet orbiting the planet. After the planet is vulnerable you have to go into the heavily armed fortress, with an entire army protecting it. You have to break through and destroy the tyrants. Afterwards, the Renegades have gained reclaimed the galaxy, and Galacticas is now ready to resume contact with the Spiral. However, on the tyrants’ base you find the schematics and coordinates for Sir Leonard’s base . . .

I was thinking about having a mode for spaceship-to-spaceship combat. If it were like Pirate101’s broadside combat, then the parts would be:

Figurehead = Turbolaser Cannons

Horn = Torpedo Launchers

Wheel = Shield Generator

Sails = Engines

If it were to be a combat system different from P101, feel free to leave as much suggestions as you like. You may also pilot large cruisers or small fighters depending on what you want.
Next up, a hostile world and some unexpected surprises and journeys . . .
To be continued . . .

Delver
Apr 08, 2015
250
New World: Blizzardtainerdo (short time): This is a world made entirely of ice, snow, and cold. It was created by a Frost Giant’s death, who cursed himself with a spell, that, if he ever died at the hands of a Giant, Dragon, or Triton, it would create an unescapable no-man’s land. An eternal blizzard is ranging throughout the entire world, with giants, tritons, and dragons frozen all over the world. Note that this isn’t the “stasis” state the wizard books say the titans are. It’s just a battle, not the Final Titan Battle. Icecanoes make the already steel-hard ice floor significantly tougher, and freezing anyone caught near the eruption. Icenados ravage the lands, sweeping away all found in its area of destruction. No one lives here, besides the massive, heavily armed, heavily defended, invincible, Imperial fortress of Sir Leonard’s Empire. The Headquarters of the entire empire. Protected with the entire army, fleet, planes, and mercenaries they could muster. The Avalon army tries to settle in on Blizzardtainerdo, but fails. Gen. Hunter decides, there is only one way to settle . . .
Back to Marleybone (short time): You ask Her Majesty for the Spiral door (this is the only time up to this point that you travel using Spiral Keys) to . . .
To be continued . . .

Delver
Apr 08, 2015
250
So guys, even though I had some characters left it wasn't enough to write what I wanted to so here goes :

Wizard City (dungeon planet): On the very moment you arrive at Wizard City the dungeon starts. You ask Ambrose if he’ll give some True Fire found at the cave of Golem Court, he says ask Falmea, she says prove yourself to the Dragons, they say no. You have to stop them before they destroy Wizard City. Your successful, Ambrose lets you into the cave, but when you come out Wizard City is ravaged. Turns out that you took a month to get out of the cave. Unknowingly trapped in time. Sir Leonard’s empire has attacked Wizard City, and the only buildings still standing are the Headmaster’s Tower and Ravenwood. You go to the Headmaster’s Tower, send a signal to Miriya, and hold of the enemy until reinforcements arrive.

Yes, yes, yes, I know. Big, big, BIG plot hole. Because we have already established the fact that this game takes place in the same time as Wizard101 and Pirate101, so how can Wizard City be ravaged without our Wizard Hero save it? Well this will probably come of as a lame excuse as I haven't even finished Avalon, or traveled to Azteca or Khrysalis, but, I'll have to think of something. After this just a draft, a "what if" right? Right?

Back to Blizzardtainerdo (Arc 1 Final Battle): With True Fire you’re able to melt a giant landmass on Blizzardtainerdo. Big enough for the whole army to fit in. The army is mobilized, and only a handful of troops are left at the base camp to guard it. You go through thousands, maybe even millions of enemy troops, to get to Sir Leonard. There, he makes an offering: defeat Miriya and her army, combine forces, and rule the Spiral.

Alternate endings next post . . .
To . . . be . . . continued . . .

Delver
Apr 08, 2015
250
Light Ending: You refuse, and have to fight Sir Leonard and his top commanders. Refusing to admit defeat, he activates a doomsday weapon that will melt Blizzardtainerdo, and the Titan War will resume. You have to stop the weapon from activating, or doom the Spiral. Miriya also helps you stop the Titan War.
Dark Ending: You accept, but your forces don’t, so Sir Leonard’s top alchemists corrupts them to his side. You do not reveal yourself until you go to where Miriya’s army was fighting. They have defeated Sir Leonard’s forces, and thought you had done the same. Nevertheless she was on her way to help. This is when you reveal you jumped faction and are now against the Avalon Resistance. You defeat Miriya, destroy base camp, and see a future where all other powers are defeated, including Sir Leonard, and you are the supreme ruler of the Spiral.
Important Note on Dark Endings: These are just for the fun of it, as KI would have to write a whole new game just if you choose Dark Ending. Kind of like the Star Wars: The Force Unleashed. You can choose a dark ending, but the sequel acts as if you had chosen light ending.
Congratulations: We finished Arc 1!
Leave suggestions for names (any, they don’t have to say leave a suggestion for name change), worlds, plot, main characters, any kind of characters, housing, minigames, where you play the minigames (like fairegrounds and taverns), hobbies (crafting, fishing, etc.) pets, pet training, mounts, crown shop, classes, class sign, storytelling (like puppet shows in P101), weapons, combat system, spaceship-to-spaceship combat, the method of traveling through worlds, Arc 2, etc. All help appreciated!
Up next I will be labeling my ideas for things not that related to the story.
To be continued . . .

Delver
Apr 08, 2015
250
Alignment Choices:
Now, I don’t know if KI will consider this, but I think it would be cool if you had choices in quests. You would be rewarded with Light or Dark points (don’t know if from the time you make the choice or you finish the quest to get the points). The rewards would be to be able to buy gear exclusive to that side, and once you’re maxed out, a special power exclusive to that side. Maybe you’d get slightly different versions of the quests depending on your choices. Maybe you can join the enemy! That would be cool. You always start as a good guy though, then when the offer comes you can join them.
Ranks:
And of course, we’ll need some ranks:

Private: 1-5

Corporal: 5-10

Sergeant First Class: 10-15

Command Sergeant Major: 15-20

First Lieutenant: 20-30

Captain: 30-40

Major: 40-50

Colonel: 50-60

General: 60-70

Now, there will probably be more levels added eventually. You’re probably wondering which rank will come after General if that’s the only one before General of the Army, the final rank. Well, we got more than enough ranks to keep them covered, approximately until level 270. That is if you count the first 4 ranks 5 by 5, and the rest 10 by 10. Now for your spacecraft ranks (awarded by spaceship-to-spaceship combat):

Airman Basic: 1-5
Staff Sergeant: 5-10
Master Sergeant: 10-15
Senior Master Sergeant Diamond: 15-20
Command Chief Master Sergeant: 20-30
First Lieutenant: 30-40
Major: 40-50
Again we got more than enough ranks to keep it covered until level 220 if you count first 4 5 by 5 and the next 10 by 10, just in case KI decides to put more levels, and we got a whole set of ranks if KI decides to have a new set for aquatic combat.

To be continued . . .


Delver
Apr 08, 2015
250
Minigame: Warrior101: Battlefield Commander
This one is kind of like Grub Guardian in Wizard101, but a real-time strategy game to train in Warrior101. Choices are:
Train Squad – Trains the companions in your squad.
Train Pet – Trains your chosen pet.
Warrior101 Prices – Gives you a price depending on your score.
First you choose difficulty: easy, medium, or hard. Then in which world you will be fighting in: Avalon, MooShu, Grizzleheim, the Wysteria world, Marleybone, Skylum, Gloomias Posiartic, Galacticas, and Blizzardtainerdo.
Resources:
You construct buildings and train units by using resources. There are 4:
Carbon: This is a standard resource that can be found almost anywhere. From tree extraction to mining (because a diamond is crystalized carbon). Almost everything you build will require this.
Food: The other standard resource. It can be collected from trees, bushes, found fishing etc.
Enchanted Gold: This is the currency mineral of the game. It can be sold and bought at trade markets, and it works well for aircraft. It must be found mining.
Iron: This is the “defense” mineral of the game. Almost every defense-related thing, costs Iron. It must also be found mining.
Choices:
Then you can choose if you want to play as the “good guys” or the “bad guys”. They’re the same. Just different sprites for units and buildings, and slightly different effects. Before people get mad, if I mention a branch name, I just mean that not the branch. The buildings and units are:

Units:
Player and companions
Squire – Knight – Heavy Knight – Veteran
Mounted Knight – Mounted Armored Knight – Mounted Magic Armor Knight
Fire Archers
Ice Archer
Storm Archer
Sharpshooter – Sniper
Scout
Anti-infantry tank – Armored Anti-infantry tank
Heavy Tank – Advanced Tank
Juggernaut – Advanced Juggernaut
Aqua-scout – Aqua-frigate – Aqua-cruiser

To be continued . . .

Survivor
Aug 06, 2013
4
Max Sterling on May 15, 2015 wrote:
Minigame: Warrior101: Battlefield Commander
This one is kind of like Grub Guardian in Wizard101, but a real-time strategy game to train in Warrior101. Choices are:
Train Squad – Trains the companions in your squad.
Train Pet – Trains your chosen pet.
Warrior101 Prices – Gives you a price depending on your score.
First you choose difficulty: easy, medium, or hard. Then in which world you will be fighting in: Avalon, MooShu, Grizzleheim, the Wysteria world, Marleybone, Skylum, Gloomias Posiartic, Galacticas, and Blizzardtainerdo.
Resources:
You construct buildings and train units by using resources. There are 4:
Carbon: This is a standard resource that can be found almost anywhere. From tree extraction to mining (because a diamond is crystalized carbon). Almost everything you build will require this.
Food: The other standard resource. It can be collected from trees, bushes, found fishing etc.
Enchanted Gold: This is the currency mineral of the game. It can be sold and bought at trade markets, and it works well for aircraft. It must be found mining.
Iron: This is the “defense” mineral of the game. Almost every defense-related thing, costs Iron. It must also be found mining.
Choices:
Then you can choose if you want to play as the “good guys” or the “bad guys”. They’re the same. Just different sprites for units and buildings, and slightly different effects. Before people get mad, if I mention a branch name, I just mean that not the branch. The buildings and units are:

Units:
Player and companions
Squire – Knight – Heavy Knight – Veteran
Mounted Knight – Mounted Armored Knight – Mounted Magic Armor Knight
Fire Archers
Ice Archer
Storm Archer
Sharpshooter – Sniper
Scout
Anti-infantry tank – Armored Anti-infantry tank
Heavy Tank – Advanced Tank
Juggernaut – Advanced Juggernaut
Aqua-scout – Aqua-frigate – Aqua-cruiser

To be continued . . .
I have good new world for this. Kinda like the Rome of Warriors101
Augustae Romae-
Sir Leonard has set his forces on Augastae Romae. The Queen of Marleybone has sent you and the forces of the resistance to fight to get to Sir Leonard. You are sent to a commons type area that has been secured. You must go to the emperor's palace for a quest. But when you get there the emperor is talking to Sir Leonard. In order to stop this you must either alert the guards or try to kill Leonard. If you alert the guards they are actually Life and Death wizards. A.K.A survivors of Wizard City ,. As you battle with them, Sir Leonard calls the Emperor Julae over and stabs him. You must battle to the base. (P.S. you can add on to this)

Survivor
Sep 08, 2009
2
This is seriously amazing, I hope kingsisle sees this.

Delver
Apr 08, 2015
250
arks6 on May 16, 2015 wrote:
I have good new world for this. Kinda like the Rome of Warriors101
Augustae Romae-
Sir Leonard has set his forces on Augastae Romae. The Queen of Marleybone has sent you and the forces of the resistance to fight to get to Sir Leonard. You are sent to a commons type area that has been secured. You must go to the emperor's palace for a quest. But when you get there the emperor is talking to Sir Leonard. In order to stop this you must either alert the guards or try to kill Leonard. If you alert the guards they are actually Life and Death wizards. A.K.A survivors of Wizard City ,. As you battle with them, Sir Leonard calls the Emperor Julae over and stabs him. You must battle to the base. (P.S. you can add on to this)
Yes, good idea. We could put this in between Wizard City and Blizzardtainerdo. Avalon Scouts left there detect movement, and report it to the Marleybone Queen because Gen. Hunter and the player are stuck in the Golem Court Cave. Thank you both for feedback.

As for the minigame:

Beamer – Enchanted Beamer

Aqua-tillery

Transport Ships

Hoodoo User – Alchemist – Wizard

Mercenary Brute

Air Cruiser

Planetary Unit:

Avalon – Avalonian King

MooShu – MooShu Emperor

Grizzleheim – Viking King

Wysteria – Giant Branches

Marleybone – Dog Admiral

Skylum – The Mothership

Gloomias Posiartic – Poison Beast

Galaticas – Moving Space Station

Blizzardtainerdo – Giant, Dragon, Triton. Your choice, or random. Depends on KI.

-------------End Planetary Unit----------

Spy

Worker

Medic

Pummel

Missile Tank – Mobile Missile Platform

Anti-Aircraft Tank – Anti-Aircraft Beam Cannons

Starfighter – Armored Starfighter – Enchanted Starfighter

Bomber – Heavy Bomber – Fighter Bomber

Air Transport

The troops on the Avalon Resistance all look from different worlds of the Spiral, while the Empire ones, all look uniform.

Buildings:

Buildings are divided into 3 categories: Civil, Military, and Defensive buildings. I will now label them, with their description:

Civil:

Command Center: Your main building in the game. It builds workers, medics, advances your level and houses 5 units. This is also the place where workers store their resources after they have gone to collect.

Shelter: Building needed to construct more units. Each shelter allows you to build 5 more units.

Food Center: If your food source is far from your Command Center, build this.

Farm: Source of food. Build around Command Center or Food Center for max efficiency.

Barn: Store some wild animals here, and they will become a steady source of food. How fast they produce depends on the animal and how many you have. You can also store different kinds of animals in a single barn.
To be continued . . .

Delver
Apr 08, 2015
250
Reactor: Speeds up building and training within its radius.
Carbon Center: Same for food, but carbon.
Enchanted Gold Center: Same for food, but gold.
Iron Center: Same for food, but Iron.
Trade Market: Allows you to buy carbon, food, and iron, in exchange for Enchanted Gold. Allows you to sell carbon, food, and iron, to get Enchanted Gold.
War Room: Raises all stats of every unit by 10%.
Laboratory: Allows you to research various things, for lots of different stuff.
Palace: Raises all stats of every unit by 90%.

Military:

Barracks: Allows you to produce: Squire, Mounted Knight, Fire Archers, Ice Archers, Storm Archers, Sharpshooters and to research their upgrades.

Docks: Allows you to produce Aqua-Scout, Beamer, Aqua-tillery, Transport Ships, and their upgrades.

Tank Factory: Allows you to produce: Scout bike, Anti-Infantry Tanks, Heavy Tanks, Juggernauts, and their upgrades.

Wizard School: Allows you to produce: Hoodoo User, and its upgrades.

Heavy Factory: Allows you to produce: Pummel, Missile Tank, Anti-Aircraft Tank, and their upgrades.

Hangar: Allows you to produce: Starfighter, Bomber, Air Transport, and their upgrades.

Fortress: Allows you to produce: Mercenary Brute, Air Cruiser, the Planetary Unit, and Spies.

Defensive:

Sentry Post: Gives you information on the area you build it. Works better when built on elevations.

Turret: Shoots land units. Works best with infantry and light vehicles. Upgradeable.

Anti-Air Turret: Shoots air units. Well rounded and upgradeable.

Missile Turret: Can shoot any unit. Works best with clustered units, and heavy units. Upgradeable.

Wall: Protects an area. Upgradeable.

Gate: Heavy wall. Can remain open to allow units to pass, or locked to deny passage. Either way enemy units have to fight their way through.

Enchanted Tower: Houses a group of wizards which create a shield around its radius.
Up next, some basic mechanics on the game . . .
To be continued . . .

Delver
Apr 08, 2015
250
Research, Prices, and Crown Shop:
First for the research: You can research new levels, upgraded units, etc. I only listed the unit research. KI can come up with the unit stats, building stats, research, and which buildings can do research. Now prices: when I say prices, I mean how much resources it will cost to build a unit, or construct a building, or research something. KI can come with these. Needless to say, it should be proportionate. You can’t be able to gather thousands upon thousands of food, and everything costs 10 or 20 food max, or vice versa.
Crown Shop: Now things that should be brought for Crowns. For a small amount of Crowns, you can buy the “Create Level” option. This allows you to build an entire map, ranging from terrain, to wild animals, to trees. Anything. You can also use “triggers” which when something happens, a unit may die, you may automatically win etc. Whatever you choose, you’re creating it. Maybe KI would allow fan-made maps to be published so other people can play your map. Now it should be only a small amount of Crowns, because I think that everyone should have this option, but if everything’s free KI wouldn’t get enough money. Like the low prices, but lots of people buying strategy. Then for a larger amount of Crowns, you can purchase levels that instead of Warrior101 based, it can be Wizard101 or Pirate101 based. Your choice.
Levels:
This is something I’d leave to KI. It can follow the main story, its own story, or no story at all. Just play for the fun of it.
Up next, how you can discover it, and a new minigame . . .
To be continued . . .

Delver
Apr 08, 2015
250
How you discover it:

This is how you get the quest. A messenger soldier tells you something like: “Our Strategist wants to see you in the War Room Tower. It sounded urgent, better get there ASAP.” You climb the tower meet the strategist, and you go there when you want to play the minigame. There is a tower on each world so you don’t have to come back to Fort Crosilver just to play it. Maybe KI would allow it for Warrior101, FreeKI Games, or even a mobile app. If a multiplayer will be available, it’s up to KI.

Minigame: Space Combat:

This is something I thought of, because some people may like the Spacecraft-to-Spacecraft combat and boarding and blowing up space stations exclusive to Galacticas. Well with this minigame, people don’t have to travel all the way to Galacticas to blow up spacecraft. You get the quest when the messenger soldier again tells you something like: “Oh, it’s you again. Do you have any skill in dogfights or commanding ships? We’re really short on pilots. Go over to that ship and report.” Now since you have to go to Galacticas and free it for them to resume contact with the Spiral, I don’t know if KI will make you complete Galacticas, or be able to play anytime. Again, it can follow the main story, its own story, or just for the fun of it. You can access it from any world, and the Crown Shop would sell spacecraft and ship parts. If this minigame has multiplayer, please, don’t make it so OP, people with no Crowns will always lose, and also, make it so people can’t attack Non-PvP players. And KI again can make it FreeKI Games, or an app.
Teleporting System:
Now of course, there has to be a teleporting system. I think it should be made up of: Teleport to Fort Crosilver, Teleport to local hub (Oasis, Reagent’s Square etc.), Teleport Home, Mark Spot, and Teleport to Mark. Now you may think differently, like having more options or less. Leave your suggestions.
Up next, dungeon-related features . . .
To be continued . . .

Delver
Apr 08, 2015
250
Teaming Up for Dungeons:
I know that Wizard101 recently got an update for the Team Up Kiosk. I intend to work this a bit more. When you stand near the sigil, the Team Up button will appear. Click it, and first you will be shown a list of all the people in line for doing that dungeon. Here you may either join one of those groups or create your own. Now I will use Wizard101’s schools, and Pirate101’s classes as examples. The computer will try to match a Tank, a Healer, a Hammer, and a Supporter. I will now label their functions in battles:
Tank: This is the defensive one. The Ice Wizard, Death Wizard, Life Wizard, the Buccaneer, and the Knight. He is in charge of taking as most damage as possible. He should taunt, and then attack. However, this is also the one who receives the most attention from the healer.
Healer: This is the one who attacks the least. The healer is in charge of . . . well . . . healing the team. This is the one who most frequently needs protection, to prevent it from dying. This is the Life Wizard, Privateer, Monk.
Hammer: This is the attacking one. The one who must only concentrate on doing damage, and not so much on his own survival. The tank is usually the one with all the agro and the healer will usually heal the hammer. The only problem hammers have are their target. If the tank is overwhelmed, or the healer, then the hammer should go and help. This is the Storm Wizard, Fire Wizard, Myth Wizard, Swashbuckler, Witchdoctor, Archer, Ninja, and Mercenary. Pretty much everyone can hammer as long as they’re geared up for it, and know the ropes.
Support: This is the guy in charge of the buffs. Buffs up all the stats he can, in every member of the team he can, and he can also deal some damage and heal. The one with flexible roles. This is the Balance Wizard, Witchdoctor, and Alchemist.
More elaboration on this next post . . .
To be continued . . .