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Idea for permanent member "perk"

AuthorMessage
Explorer
Sep 27, 2014
63
I think the recent "limited time" membership perks that you have had recently have been great - double gardening, double pet XP, etc. Here is an idea that I imagine would be relatively easy to implement (I am not a software developer, so I don't know how true that is):

For each deck, members get to designate ONE spell that is always on top (i.e., in one's opening hand). (I could see making a case for TWO for lvl50+ so they can have enchantment+spell, but let's start simple.)

Rationale: I cannot tell you how many times I have been frustrated in a battle in which I go several rounds longer than necessary without getting the one spell that I am hoping for, whether it is an enchantment, blade, trap or something else entirely, meanwhile getting hit over and over with Frog after Frog after Frog (replace with most annoying spell from whichever enemy you're currently battling).

Examples:
* A life wizard on a team wouldn't have to wait more rounds than necessary for Unicorn or Rebirth to appear and help out his friends.
* Balance on a team wouldn't have to wait to give friends Balance Blade and still have a full deck.
* Anyone solo could have blade or ward of choice.
* 50+ could have sun enchantment of choice available.

Notes:
* The element of randomness would still be maintained, of course, since this perk would only be for one card (maybe two) per battle.
* Ideally, I imagine this feature would be better implemented for PvE only. Having it for PvP would almost certainly cause issues, particularly when a member fights a non-member.
* Of course a member would be able to choose not to use the feature and leave the initial hand completely to chance.

Another thought: Games like W101 are great for developing certain kinds of brain power. A perk such as this would be a great brain-training enhancement to the already robust lessons in planning ahead as well as choices that have longer-term consequences.

I would love to know what KI's idea-people think about this idea.

Thanks!

Geographer
Oct 09, 2011
946
It's something I'd like to have, but I doubt it'll be added. It could be for everyone just as easily.

>inb4 Crown player complaints

Explorer
Oct 12, 2014
60
Having a card that you like everytime in your hand? Nah
Heard of treasure cards? You make so much gold in this game that i can gold cap a few times in one day
Just buy treasure cards if you want to get a better chance of having the right cards in your hand
And this game is simewhat based on luck snd planning
The luck is referably to fizzles and drawing tge correct cards

Therefore this idea is pointlessand it would only delay KI patches that are coming in the future

Historian
Nov 28, 2010
614
The option to turn it on or off gives people a choice.

Limiting it to PvE (which I agree, I think it's a must) gives a bonus to members without creating a handicap for non-members, nor for those members who choose not to use it.

Whether or not it is something that will ever be implemented, it's still a good idea and one that I would support.

Explorer
Sep 27, 2014
63
Astrologist
Dec 26, 2013
1124
DeliciousGloves on Apr 7, 2015 wrote:
Having a card that you like everytime in your hand? Nah
Heard of treasure cards? You make so much gold in this game that i can gold cap a few times in one day
Just buy treasure cards if you want to get a better chance of having the right cards in your hand
And this game is simewhat based on luck snd planning
The luck is referably to fizzles and drawing tge correct cards

Therefore this idea is pointlessand it would only delay KI patches that are coming in the future
Treasure cards are fine but they can't be buffed. In many cases the vanilla version of a spell can be relatively ineffectual... it's the addition of colossal or gargantuan and the like that gives it the hitting power you need. I like the OPs basic idea if it's ONLY in the opening hand and ONLY in one slot. That way it's there and waiting while you build up pips to prepare for the hit. From that point on it should be the luck of the draw. There would still be a luck factor involved when it comes to drawing enchants, blades, traps etc. Of course this is all assuming that the card you choose to be the "guaranteed" card is a hit in the first place. It could also be a heal or dispel or any number of other choices depending on the enemy.