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Sun school suggestions

AuthorMessage
Armiger
Jan 11, 2012
2497
So, we first get damage and accuracy boosting spells at L50, but we don’t get a healing boost until L86; 36 levels and 3 worlds later. Why? This doesn’t seem to make much sense. It would have been just fine to bring out primordial at the same time. As I see it, Primordial should have been in Celestia. Here’s what I’m suggesting. Give us:

1) Primordial in Celestia
2) a new Health Boost sun spells in Zafaria which adds 150 to a spell
3) a new Health Boost sun spell in Azteca which adds 200 to a spell
4) Make them require purchasing the lower healing spells just like the Accuracy/Damage buff spells

I feel this would give us graduated healing buffs without overpowering them. I KNOW people are going to say, "no, they're fine, we dont need any more" or "no, this will break PvP", and I feel these are both unwarranted, ESPECIALLY since the healing bonuses are LESS than the DAMAGE bonuses. Here's how I see it working:

Floating Land Trainer
strong
keen eyes
giant
accurate
sniper
monstrous
unstoppable
gargantuan
primordial (+100 to healing)

Drum Jungle Trainer
Colossal
Extraordinary
second healing boost spell (+150 to healing)

Three Points Trainer
Potent Trap
Sharpened Blade
third healing boost spell (+200 to healing)

This, I feel, is a fair way to do it, and give healers (not just life mages), greater flexibility