i've had this on my mind for a while now, but am now saying something. first, i would like to point out that iceblade, lifeblade, and deathblade are all +40% to that school damage. everyone knows these 3 are amongst the weakest schools. ice trap and death trap add 35% to that school's damage, but life trap only adds 25%. being a life wizard, i think this is very unfair, and i also think it should be raised.
i've had this on my mind for a while now, but am now saying something. first, i would like to point out that iceblade, lifeblade, and deathblade are all +40% to that school damage. everyone knows these 3 are amongst the weakest schools. ice trap and death trap add 35% to that school's damage, but life trap only adds 25%. being a life wizard, i think this is very unfair, and i also think it should be raised.
You are not correct: The TRAPS add 30% not 35%. Ice doesn't get it's ice BLADE until level 38.
You are also wrong in saying that these schools are weak. Played correctly, these schools can be very powerful. It's up to you to figure out how to best train your wizard(s) to make that so.
All schools balance out over time, you just have to be patient and learn each school's specialty
It is curious that the Life Trap is lower compared to the other spirit schools. I don't know why that is. Maybe it can be addressed?
If you need another solution in the meantime, practically speaking, there are lots of ways to increase life damage. You can probably hit 1,000,000 damage if you get 15-20 of these.
Lifeblade - (40% life damage)
Lifeblade - treasure card (45% life damage)
Lifeblade - pet card (40% life damage)
Spirit Blades - (35% life damage)
Spirit Blades - treasure card (40% life damage)
Spirit Blades - Nightmare Pack (40% life damage)
Spirit Blades - Pharaoh Pack (40% life damage)
Life Trap - treasure card (30% life damage)
Life Trap - Eye of Bartleby (35% life damage)
Spirit Trap - (25% life damage)
Spirit Trap - treasure card (30% life damage)
Spirit Trap - Nightmare Pack (30% life damage)
Spirit Trap - Pharaoh Pack (30% life damage)
Spirit Trap - Eye of Bartleby Pack (35% life damage)
Hex - treasure card (25% damage)
Hex - Nightmare Pack (30% damage)
Hex - Eye of Bartleby Pack (35% damage)
Curse - treasure card (25% damage)
Curse - Nightmare Pack (30% damage)
Curse - Eye of Bartleby Pack (30% damage)
Feint (70% damage)
Feint - amulet card (75% damage)
Feint - treasure card (70% damage)
Feint - Eye of Bartleby Pack (70% damage)
Feint - Keeper's Lore Pack (70% damage)
Feint - pet card (70% damage)
Brown Spider treasure card or pet card (30% life damage to all life spells)
Life Banshee treasure card (30% life damage)
Amplify (15% damage)
Amplify - treasure card (20% damage)
Berserk - (30% damage)
Berserk - treasure card (35% damage)
Dragonblade - treasure card (30% damage)
Dragonblade - pet card (30% damage)
Dragonblade - other packs (30% damage)
Balanceblade - treasure card (30% damage)
Balanceblade - pet card (25% damage)
Balanceblade - Eye of Bartleby Pack (35% damage)
Balanceblade - other packs (30% damage)
Bladestorm - treasure card
Bladestorm - pet card
Bladestorm - Eye of Bartleby Pack
Bladestorm - other packs
Tough, Strong, Giant, Monstrous, Gargantuan, or Colossal added to hit
This is due to the power of each school. At the time you get the traps and blades, it'll first of all, even out. Second of all, the blades all have different numbers, due to power of attacks. Storm gets 30% because their spells are so powerful. They have a reason for doing this with the traps and blades.