I remember when i was little, my friend and I would make spell cards like a preying mantis and we'd write how much damage it would do and it's chance of fizzling on the card and then try to battle and today i thought that a card game for wizard 101 would be pretty fun, the spells are cards and for stuff like fizzling and how much damage you do, you would roll a number of dice. I think it would be really fun share your thoughts on the idea -logan legendgem
I remember when i was little, my friend and I would make spell cards like a preying mantis and we'd write how much damage it would do and it's chance of fizzling on the card and then try to battle and today i thought that a card game for wizard 101 would be pretty fun, the spells are cards and for stuff like fizzling and how much damage you do, you would roll a number of dice. I think it would be really fun share your thoughts on the idea -logan legendgem
They can add a promotional card or something in game. If they sold pack with 8 of each card from a school and 5 from the side schools for around 40$ it could be both fun for us and worth while....
Ya there could be a player base health (no gear so no stats) health is based on number of cards in your deck (100 per card) and a ten sides die for fizzling. There could be a critical chance as well as block chance on the die too, (30% critical chance, 40% block chance. A calculator must be used to add blades and traps to the damage. Stun will skip a turn. Negative blades could also be put into place. Sun and star spells will be in effect but not moon spells. No piercing, and power pips are based on your highest rank spell pip cost times 10.
Anthony Ashcatcher lv76 "Don't fight fire with fire, unless you have a convert"
Wow, this is an awesome idea. It would be a really fun game, & i would DEFINITELY buy it. Also We could add pets into the game, that give you extra stats, and have a random chance of a heal, attack, shield, trap, or blade. Maybe a 20% or 30% chance? Sounds Super Promising
Ya there could be a player base health (no gear so no stats) health is based on number of cards in your deck (100 per card) and a ten sides die for fizzling. There could be a critical chance as well as block chance on the die too, (30% critical chance, 40% block chance. A calculator must be used to add blades and traps to the damage. Stun will skip a turn. Negative blades could also be put into place. Sun and star spells will be in effect but not moon spells. No piercing, and power pips are based on your highest rank spell pip cost times 10.
Anthony Ashcatcher lv76 "Don't fight fire with fire, unless you have a convert"
I do like the idea, but moon spells can be used! They will be special packs (as in packs based around a type of monster!)
I remember when i was little, my friend and I would make spell cards like a preying mantis and we'd write how much damage it would do and it's chance of fizzling on the card and then try to battle and today i thought that a card game for wizard 101 would be pretty fun, the spells are cards and for stuff like fizzling and how much damage you do, you would roll a number of dice. I think it would be really fun share your thoughts on the idea -logan legendgem
Love the idea I'm a big card collector and big fan of wizard101/pirate101 and it would be awesome if they had trading cards.osuminer
In comparison to Pirate101 and Wizard101 and their battle systems, there are a ton of possibilities for these games.
Pirate101 would likely be a battleboard game, like Chess, and Wizard101 would likely be a TCG. That is, if either are put into the real world as games.