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new world and spells

AuthorMessage
Survivor
Jul 11, 2010
13
The sort of idea I think to the new world is: Like a dark place kind of, as she is the shadow queen the new world could be darkmoor or umbra, It could also be polaris or mirage who knows, she says I will return home to the shadow web now where I will construct my celestial choir this means it could be a very darkhood place story line that ambrose calls you and tells you I have rallied the forces and then could: turn out to be evil where morganthe made him drink a potion and he got fierce and you have to stop him and he will reward you in the end. New spells:

For Death we have: Lord of the ghasts, 1530 to one single enemy and half health back to self plus virulent plague -40%
For Storm we have: Electric Child, 1900 - 2000 to all enemies plus stormblade to self and stun enemy for one round.
For Ice we have: Mother of Frost, 1325 to all enemies, steal one positive, and 30% ice trap to all enemies.
For Life we have: Father Nature, 1300 to all enemies, lifeblade to self and 786 heal to all.
For Myth we have: King Arthurs Sword: 1400 - 1450 to all enemies, steal one positive and sharpened mythblade 55%.
For Fire we have: Destructive Fire tribe: 1825-1925 to one enemy, steal 1 pip and 70% weakness to enemy.
For Balance We Have: Balanced Field Of Energy: 300 storm fire ice death life myth hit to all enemies plus power play.

Illuminator
Feb 24, 2009
1357
Kevin Battleshield on Apr 4, 2013 wrote:
The sort of idea I think to the new world is: Like a dark place kind of, as she is the shadow queen the new world could be darkmoor or umbra, It could also be polaris or mirage who knows, she says I will return home to the shadow web now where I will construct my celestial choir this means it could be a very darkhood place story line that ambrose calls you and tells you I have rallied the forces and then could: turn out to be evil where morganthe made him drink a potion and he got fierce and you have to stop him and he will reward you in the end. New spells:

For Death we have: Lord of the ghasts, 1530 to one single enemy and half health back to self plus virulent plague -40%
For Storm we have: Electric Child, 1900 - 2000 to all enemies plus stormblade to self and stun enemy for one round.
For Ice we have: Mother of Frost, 1325 to all enemies, steal one positive, and 30% ice trap to all enemies.
For Life we have: Father Nature, 1300 to all enemies, lifeblade to self and 786 heal to all.
For Myth we have: King Arthurs Sword: 1400 - 1450 to all enemies, steal one positive and sharpened mythblade 55%.
For Fire we have: Destructive Fire tribe: 1825-1925 to one enemy, steal 1 pip and 70% weakness to enemy.
For Balance We Have: Balanced Field Of Energy: 300 storm fire ice death life myth hit to all enemies plus power play.
Death: Compared to others, extremely weak, but that is overpowered.
Storm: Way to overpowered.
Ice: I quit.
Life: I quit again.
Myth: I quit for the third time? wuttt?
Fire: -_- really... Storm's spell is higher damage, better, and an AoE.
Balance: So 1800 to all? .__________.

For 11 pips, this is pretty scary...