Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

New Spells

AuthorMessage
Survivor
Jun 24, 2009
1
- 4 pips: add 3 -35% accuracy to target.

- 4 pips : negate 100% damage of next incoming attack... Note: wands, and the first hit of dot spells knocks this shield off.
: 4 pips: Cleanse all negative charms from selected player.
- 4 pips: remove 2 shields from target then stun target for 1 turn.
- 4 pips: Deal 440 damage to all opposing.
- 4 pips: add 3 -20% weakness to target.
- 4 pips: add 3 convert next balance attack to damage... Note: Converts balance spell to one of, fire, ice, storm, myth, life, death, sun, moon, star, or shadow damage at random.
- 4 pips 1 shadow pip: Shadow Defense: add 1 Shadow Defense shield to self, absorb next incoming attack convert 25% total damage from attack into health... Note: if you are hit with 1000 damage you would then take 0 damage and heal 250 + heal boost, infection, doom and gloom, shrike and other heal reducing spells will be applied... Note: Idea based from Alexander LionHeart.