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Circumvent surpassing level 100

AuthorMessage
Survivor
Dec 20, 2008
36
OK so unlike a lot of people I don't think I would like to see this game surpass level 100. I think it would be kind of awkward being level 110 or 129. I just don't think I'd like it. But I definitely think it would be cool to find some way around it, maybe introducing some secondary leveling system. Its kind of hard to explain honestly; essentially leveling up without leveling up.

Defender
Jun 06, 2009
167
i posted a thread like this a while back but the game must go on but i like the secondary leveling ideas

Archon
Oct 24, 2010
4952
Aaron Mistflame on Jun 22, 2014 wrote:
OK so unlike a lot of people I don't think I would like to see this game surpass level 100. I think it would be kind of awkward being level 110 or 129. I just don't think I'd like it. But I definitely think it would be cool to find some way around it, maybe introducing some secondary leveling system. Its kind of hard to explain honestly; essentially leveling up without leveling up.
And what would be the point of continuing questing/playing the game with no level ups?
People basically stop playing once they reach the max level since they are battling 'for nothing'. This would be a pretty big mistake on the part of KI.

Explorer
Apr 17, 2011
80
I honestly don't see a problem with going over level 100.

Delver
Oct 18, 2009
276
i suppose if one wanted to get into multiple teirs it would be something like having to start from 1 with a new title I mean how many epic sounding words can the slap at the end of our class before runnng out of ideas (maybe it would work like homestucks god teirs)

Also as a side note could we maybe possibly get extra pips as we advance into the higher reaches of magic PWEAZE? bosses get 100% maxed out pips to start with cant we get like a at chance a 4 power pip start