Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

More new spells...

AuthorMessage
Survivor
Nov 18, 2010
40
From sun to star:
Spell school:
Effect: changes spell to spell for 4 rounds.
Examples: sharpened blade - spell 4 rounds that each time you blade with this star spell, the blade increase in 10% it's percent (like normal sharpened blade)
Colossal - spell 4 rounds that each time you attack, adds to your attack 275+ (like normal colossal).
Pip cost: 0

From star to global:
Spell school: sun
Effect: changes each spell to global spell, that effect only you and your allies.
Example: infallibe - global spell to you and allies that adds pierce 15% and accuracy 15%.
Pip cost: 2 (when you put this spell on spell, it adds 2 to pip cost).

So, what do you think?

Survivor
Nov 18, 2010
40
Spell: more power, less chance.
Effect: doubles attack on spell, but chance accuracy to half.
Example: skeletal dragon normal damage: 200+810, normal accuracy: 80%.
Changes to: 400+1620, 40% accuracy.

Note: this spell can be changed to spell, by one of the spells above.

If your clothes add accuracy, it will be like this: if your clothes add 14% for spell, which is 80%,
The clothes accuracy will add to 80%, so it'll be 94%, and then it becoming half, so it'll be 47%.

If you want to change it to spell and put another of this card on an attack card, so the accuracy will be quarter.