Alright, I know everyone's probably tired of new school ideas but here's one anyway...
The school of Attachment.
These spells would be in a category similar to Sun and Star based spells in that they would modify existing spells. Stupefy: places a -45% Mantle effect when added to any attack spell. Residual Trap: places a +30% universal trap when added to any attack spell. Impairment: places a -30% weakness when added to any attack spell. Bewilderment: places a 50% chance to stun when added to any attack spell. Sap: removes three of the enemy's pips when added to any attack spell.
Of course, like any other supplemental spells these would be limited to one per spell but the effects would stack if the spell already has a similar enchantment. For example, adding a Residual Trap to a Brimstone Revenant would cause the spell to allow the +25% Fire Trap it currently adds plus the +30% universal trap. Adding Impairment to a Handsome Fomori would allow the -25% Mantle it currently adds plus a -45% Mantle.
I like your idea but can't we just add these spells as school spells because technically these are enchantments.
I suppose so but Sun spells modify our outgoing damage and the accuracy of our attacks. These fall into a different category because they place negative charms on the enemy. The use of these would preclude the use of Sun or Star spells on the same attack. Also, adding something like this to an existing school would limit their accessibility to higher level players if the current progression were to be maintained.
This is an excellent idea. However, I feel for the current battle strategies and levels it is very over-powered.
This would be a very nice thing to implement in future world releases when the level cap is higher, or perhaps sooner if there is an additional cost associated with applying the "Attachement".
Very impressed with these ideas though!
I often scour the bazaar for unique TC cards that have special additions, such as Wildfire Treant which combines an attack with a "Steal Charm" spell. The extra action, such as steal charm, usually takes an entire extra turn and an extra pip, whereas Wildfire Treant has a higher pip cost and includes steal charm, lessening the amount of actions needed to perform both.
A suggestion - Perhaps the "Attachment" card could add the associated pip cost to the attacking card. For example, adding "Smoke Screen" attachment to a spell card could not only add the -45% accuracy mantle but also increase the spell card's cost by 1 pip (which is the cost of the Smoke Screen spell).
This is an excellent idea. However, I feel for the current battle strategies and levels it is very over-powered.
This would be a very nice thing to implement in future world releases when the level cap is higher, or perhaps sooner if there is an additional cost associated with applying the "Attachement".
Very impressed with these ideas though!
I often scour the bazaar for unique TC cards that have special additions, such as Wildfire Treant which combines an attack with a "Steal Charm" spell. The extra action, such as steal charm, usually takes an entire extra turn and an extra pip, whereas Wildfire Treant has a higher pip cost and includes steal charm, lessening the amount of actions needed to perform both.
A suggestion - Perhaps the "Attachment" card could add the associated pip cost to the attacking card. For example, adding "Smoke Screen" attachment to a spell card could not only add the -45% accuracy mantle but also increase the spell card's cost by 1 pip (which is the cost of the Smoke Screen spell).
I was thinking the same thing. This is a good idea but can you imagine a first turn glowbugs with bewilderment attached from (first or second). Not only is half or more of my life gone, but now I'm potentially stunned and can't do anything this round or even worse the next.
Or even worse a loremaster with stupefy (-70 accuracy), or mana burn with sap (6 pips)??!!
These effects need to increase the cost of the spell they are enchanting.
I was thinking the same thing. This is a good idea but can you imagine a first turn glowbugs with bewilderment attached from (first or second). Not only is half or more of my life gone, but now I'm potentially stunned and can't do anything this round or even worse the next.
Or even worse a loremaster with stupefy (-70 accuracy), or mana burn with sap (6 pips)??!!
These effects need to increase the cost of the spell they are enchanting.
In a way there would be a price to pay for using Attachments... you would not be able to buff the damage or accuracy with Sun or Star spells... but I wouldn't be opposed to adding an extra pip requirement to cast the spell. That would virtually eliminate the "first turn" Glowbug, or any of the other 5-pip Shadow enhanced spells which appears to be the greatest concern for the second-position PvPers.
In a way there would be a price to pay for using Attachments... you would not be able to buff the damage or accuracy with Sun or Star spells... but I wouldn't be opposed to adding an extra pip requirement to cast the spell. That would virtually eliminate the "first turn" Glowbug, or any of the other 5-pip Shadow enhanced spells which appears to be the greatest concern for the second-position PvPers.
Unless your super lucky, and start off with 3 power pips, I was even level 30 and I started a match with 3 regular pips
How about a "potion" based school - Alchemy. This would be different than a "spell based" school in that you would learn how to make potions. The potions could have could enhance existing spells.They could act like enchants - for example, a potion "card" could be selected to enhance a specific attack. For example, a 25% damage potion card could be attached to an attack spell card and would increase the attack damage for that one attack by 25%. The spell cost would be zero mana. Or maybe you could take a "potion" one round, and the next round whatever you do - attack, heal, cast a blade, etc. would be buffed by 10% or 25% or whatever.
Cant we just add that to the sun school? Or, possibly, the shadow school? And also change the 'Stupify' spell's name. That name belongs to a book series called Harry Potter, so i'm not sure if youll be able to use that name. Also, I think that those enchantments (or most of them) should NOT be aloud in Pvp.
Alright, I know everyone's probably tired of new school ideas but here's one anyway...
The school of Attachment.
These spells would be in a category similar to Sun and Star based spells in that they would modify existing spells. Stupefy: places a -45% Mantle effect when added to any attack spell. Residual Trap: places a +30% universal trap when added to any attack spell. Impairment: places a -30% weakness when added to any attack spell. Bewilderment: places a 50% chance to stun when added to any attack spell. Sap: removes three of the enemy's pips when added to any attack spell.
Of course, like any other supplemental spells these would be limited to one per spell but the effects would stack if the spell already has a similar enchantment. For example, adding a Residual Trap to a Brimstone Revenant would cause the spell to allow the +25% Fire Trap it currently adds plus the +30% universal trap. Adding Impairment to a Handsome Fomori would allow the -25% Mantle it currently adds plus a -45% Mantle.
Alright, I know everyone's probably tired of new school ideas but here's one anyway...
The school of Attachment.
These spells would be in a category similar to Sun and Star based spells in that they would modify existing spells. Stupefy: places a -45% Mantle effect when added to any attack spell. Residual Trap: places a +30% universal trap when added to any attack spell. Impairment: places a -30% weakness when added to any attack spell. Bewilderment: places a 50% chance to stun when added to any attack spell. Sap: removes three of the enemy's pips when added to any attack spell.
Of course, like any other supplemental spells these would be limited to one per spell but the effects would stack if the spell already has a similar enchantment. For example, adding a Residual Trap to a Brimstone Revenant would cause the spell to allow the +25% Fire Trap it currently adds plus the +30% universal trap. Adding Impairment to a Handsome Fomori would allow the -25% Mantle it currently adds plus a -45% Mantle.
I LIKE the idea of furthering astral school manipulation of regular spells. So long as the add-ons were balanced, I have no problem supporting this :)