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More Mutate Spells!

AuthorMessage
Defender
Nov 12, 2013
110
I believe there should be many more mutate spells in the game. They add fun and variety into game play and make deck customization more unique for everyone. Here are some of my ideas:

Frost Giant > Fiery Giant : Already exists
Locust Swarm > Cicada Ambush : 3 pips; 315 damage & -35%incoming
Storm Lord > Lava Lord : Already exists
Cyclops > Life Cyclops : 3 pips; 275 damage & +25% damage to next spell
Cyclops > Snow Golem : 4 pips; 315 damage & +30% ice blade on self
Fire Elf > Storm Elf : Already exists
Fire Elf > Ice Elf : Already exists
Storm Shark > Magma Shark : Already exists
Storm Shark > Subzero Shark : Already exists
Colossus > Magma Colossus : 4 pips; 375 damage & -45% incoming on self
Colossus > Obsidian Colossus : 5 pips; 415 damage & -35% outgoing on enemy
Colossus > Earth Giant : 5 pips; 450-520 damage
Fire Cat > Black Cat : 1 pip; 85-145 damage
Fire Cat > Storm Cat : 3 pips; 325-445 damage & +25% incoming to next attack
Fire Cat > Frost Cat : 3 pips; 245-300 damage
Banshee > Mythical Banshee : 3 pips; 195 damage & stun 1 round
Banshee > Shrieker : 4 pips; 285 damage & -40% incoming on self
Imp > Mythical Imp : 4 pips; 295 damage & dispel &
Evil Snowman > Magma Man : 3 pips; 45 + 450 damage over 3 rounds
Evil Snowman > Sand Man : 3 pips; 275 damage & -45% accuracy on target
Fire Dragon > Ice Dragon : Already exists
Scorpion > Deadly Scorpion : 3 pips; 265 damage & dispel
Minotaur > Life Minotaur : 5 pips; 50 then 450 damage
Minotaur > Chilling Minotaur : 5 pips; 385 damage & steal 1 positive ward
Satyr > Death Satyr : 4 pips; 385 steal & - 30% outgoing on all
Satyr > Mystic Satyr : 3 pips; 355 damage & +30% to next 3 attacks
Satyr > Frigid Satyr : 4 pips; 375 damage & taunt
Power Nova > Hyper Nova : 6 pips; 55 + 495 damage over 3 rounds on all & -75% accuracy on all
Seraph > Death Angel : 7 pips; 395-495 damage & -75% outgoing
Seraph > Polar Seraph : 5 pips; 325 damage & steal 1 heal overtime
Seraph > Fire Diety : 5 pips; 450 damage & +25% accuracy on self
Seraph > Diety : 6 pips; 35 then 385 damage & stun 1 round
Wraith > Frost Wraith : 5 pips; 350 damage & + 35%incoming on target & dispel
Centaur > Chilvarous Centaur : Already exists
Centaur > Glacial Centaur : 5 pips; 545-650 damage
Brimstone Revenant > Phantom : 4 pips; 365 damage & +35% blade on self
Samoorai > Katana Warrior : 6 pips; 575 damage & + 35% damage to all attacks
Savage Paw > Deadly Paw : 4 pips; 335 damage & -55% global aura/ bubble
Savage Paw > Life-giving Paw : 5 pips; 455 damage & +45%outgoing on self
Ninja Pigs > Deadly Ninja Pigs : Already exists

So what do you think? Too many? Some too OP? Leave questions and comments below.

Delver
Apr 08, 2015
250
Arcanexo on Jun 4, 2015 wrote:
I believe there should be many more mutate spells in the game. They add fun and variety into game play and make deck customization more unique for everyone. Here are some of my ideas:

Frost Giant > Fiery Giant : Already exists
Locust Swarm > Cicada Ambush : 3 pips; 315 damage & -35%incoming
Storm Lord > Lava Lord : Already exists
Cyclops > Life Cyclops : 3 pips; 275 damage & +25% damage to next spell
Cyclops > Snow Golem : 4 pips; 315 damage & +30% ice blade on self
Fire Elf > Storm Elf : Already exists
Fire Elf > Ice Elf : Already exists
Storm Shark > Magma Shark : Already exists
Storm Shark > Subzero Shark : Already exists
Colossus > Magma Colossus : 4 pips; 375 damage & -45% incoming on self
Colossus > Obsidian Colossus : 5 pips; 415 damage & -35% outgoing on enemy
Colossus > Earth Giant : 5 pips; 450-520 damage
Fire Cat > Black Cat : 1 pip; 85-145 damage
Fire Cat > Storm Cat : 3 pips; 325-445 damage & +25% incoming to next attack
Fire Cat > Frost Cat : 3 pips; 245-300 damage
Banshee > Mythical Banshee : 3 pips; 195 damage & stun 1 round
Banshee > Shrieker : 4 pips; 285 damage & -40% incoming on self
Imp > Mythical Imp : 4 pips; 295 damage & dispel &
Evil Snowman > Magma Man : 3 pips; 45 + 450 damage over 3 rounds
Evil Snowman > Sand Man : 3 pips; 275 damage & -45% accuracy on target
Fire Dragon > Ice Dragon : Already exists
Scorpion > Deadly Scorpion : 3 pips; 265 damage & dispel
Minotaur > Life Minotaur : 5 pips; 50 then 450 damage
Minotaur > Chilling Minotaur : 5 pips; 385 damage & steal 1 positive ward
Satyr > Death Satyr : 4 pips; 385 steal & - 30% outgoing on all
Satyr > Mystic Satyr : 3 pips; 355 damage & +30% to next 3 attacks
Satyr > Frigid Satyr : 4 pips; 375 damage & taunt
Power Nova > Hyper Nova : 6 pips; 55 + 495 damage over 3 rounds on all & -75% accuracy on all
Seraph > Death Angel : 7 pips; 395-495 damage & -75% outgoing
Seraph > Polar Seraph : 5 pips; 325 damage & steal 1 heal overtime
Seraph > Fire Diety : 5 pips; 450 damage & +25% accuracy on self
Seraph > Diety : 6 pips; 35 then 385 damage & stun 1 round
Wraith > Frost Wraith : 5 pips; 350 damage & + 35%incoming on target & dispel
Centaur > Chilvarous Centaur : Already exists
Centaur > Glacial Centaur : 5 pips; 545-650 damage
Brimstone Revenant > Phantom : 4 pips; 365 damage & +35% blade on self
Samoorai > Katana Warrior : 6 pips; 575 damage & + 35% damage to all attacks
Savage Paw > Deadly Paw : 4 pips; 335 damage & -55% global aura/ bubble
Savage Paw > Life-giving Paw : 5 pips; 455 damage & +45%outgoing on self
Ninja Pigs > Deadly Ninja Pigs : Already exists

So what do you think? Too many? Some too OP? Leave questions and comments below.
I may be wrong but . . .

I think Life Cyclops already exists. Might be confusing it with the pet though.
I think Magma Golem already exists.
All those Fire Cat variations already exist.
Mythical Banshee already exists.
Not sure but I think Mythical Imp exists.
As well as Magma Man.
I may have heard of a Life Minotaur before . . .
People say Death Angel already exists.

I'm pretty sure you're aware of those, but I got confused as you stated that some "Already exist".

Either way, I do think more Mutates are called for, and that they do add fun elements into the game. Kind of sad when only mobs can get them.

Defender
Aug 12, 2012
171
No thanks... People already abuse the mutations in PvP and ice bosses use it to be the master school in the game. I know this probably took you a long time to make because of all the little emoji things and all the research, but it would make the game a great deal less fun.

Defender
Nov 12, 2013
110
By 'Already exits' I mean that the spell already exists as a bonus to an equip or as a pet card etc.. The spell would now be available as a mutate is the point I'm trying to get across because a lot of these are well-known.