Water Elemental is worse than a cheeseburger without cheese.
Seriously.
This minion does nothing except heal himself and shields himself while watching the person who summoned him cry in despair for health and attack spells
He is useless in combat.
Here's my story.
I reached level 40 and got the Buckingham Palace dungeon
As soon as I entered i looked at their health and thought i need help.
I summoned a minion using spectral minion and it turned out to be a water elemental.
A few spells later i got rid of the first clone.
I started to notice i was running out of spells.
I had discarded reshuffle while i was waiting on Judgement to kill the first clone
I had some treasure cards but with him having -50%'s and that they were pretty much USELESS.
The last treasure card that affected him was a Banshee.
Maybe irish luck isn't with me because he was left with 1/1755 health
Needless to say I ran out of treasure cards eventually (0 of 73) and i was pretty much doomed.
I was thinking maybe my minion could finish him off for me.
But NOPE!
My minion only shields himself and shields me eventually and heals me and heals himself with no attack spells whatsoever.
Needless to say he's doing nothing to damage him and him protecting himself when im the one being attacked.
He occasionally does "Taunt" but i don't know what it does and seems to do nothing except leave some yellow skeleton above his head.
I would expect more from a minion of the strongest school in-game (until we get to shadow)
Hopefully the Developers here at KI reconsider the water elemental.
The purpose of the minion is to take agro off you, not to kill the enemy. Let the minion shield, get hit, and heal while you buff up a big attack. The point is for you to get hurt less because the minion is attacked instead.
The purpose of the minion is to take agro off you, not to kill the enemy. Let the minion shield, get hit, and heal while you buff up a big attack. The point is for you to get hurt less because the minion is attacked instead.
So why can all the other minions attack and this one can't?
The helpful mander only has 300 health and can do great amounts of damage
This guy is supposed to be in storm and knows only 1 storm spell and that storm spell doesn't even cause any damage.
The purpose of the minion is to take agro off you, not to kill the enemy. Let the minion shield, get hit, and heal while you buff up a big attack. The point is for you to get hurt less because the minion is attacked instead.
You don't get hurt less if the minion doesn't draw aggro, which isn't done by shielding.
The water (Storm) minion does three things... shields itself (and you,rarely), heals itself (and you, rarely) and taunts the enemies. That's all they do. With Astral Minion you have a chance of getting this minion or Fire or Ice. As with other random Balance spells, like Spectral Blast, you don't always get the option that would be best for the circumstance. If you get the wrong one you can always try again and the current minion will be replaced with a new one. Unfortunately, the new one might be the same one again. That's the risk you take with this spell.