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sunken city badly needs an update

AuthorMessage
Geographer
Nov 22, 2010
836
I've been playing this game almost since it came out. In all the time that it's been online a lot of changes have happened.

But sunken city today is exactly the same as it was the very first time I went though it.

Not only does it need a graphics revision - the wandering spectors, for example, are a light brownish color and transparent. Because of the lighting this makes it almost impossible to see them and stay out of their way.

But it also needs someone to seriously go through all the monster's spell decks and revise them.

here's an example of one problem

the mobs are almost all death. That's the spirit school. Now mobs have spell decks that never run out and have an infinite number of cards. Meanwhile, the low level wizards who are running through the dungeon have 3 copies of any one spell. And the death mobs don't cast just their school. They cast death - and ice, and fire, and myth, and life. The only thing they DON"T cast is storm. And their favorite spell is, naturally, fire elf.

A tower normally has 3 mobs in each battle no matter hnow many people entered the dungeon. I'm soloing the dungeon and yeah, 3 mobs in almost every battle on every floor in almost every tower. Even if there's also a boss.

And they are all casting fire elf, or other high level (for the level of the wizards that get the sunken city quest) spells that are NOT death.

It's not a bad quest. Not that bad a dungeon but it needs a serious revision. The bosses, maybe, should have spells that are outside of their school.

But mobs like wandering spectors and wailing wraiths should stick with death. or maybe death and myth. And I don't mean one cyclops after the other, either.

Hard hitting spells that are at the top end of what the average wizard getting the quest can even cast should be rare and stuff like fire elf, where there is no chance to remove the DOT effect (since life doesn't get triage for many levels yet) need to also be rare.

Survivor
Aug 29, 2009
5
I so agree with you. It was so difficult to complete the quests in there I thought I was never going to make it! Even now that I'm a lvl 32 I get annoyed by how they are programmed.

Geographer
Oct 09, 2011
946
All creatures, be it a boss or a mob, before Celestia and Wintertusk except for some special areas, use spells from a variety of schools, not just their own.

Geographer
Sep 07, 2011
823
I like it the way it is. It's optional anyway, so why mess with it? Better to work on some new content.

Geographer
Nov 22, 2010
836
lewski on Jan 20, 2015 wrote:
All creatures, be it a boss or a mob, before Celestia and Wintertusk except for some special areas, use spells from a variety of schools, not just their own.
yeah but they should at least stick to the type. myth/death/life are spirit. they shouldn't be casting elementals.

And that's an old design anyway. That was put in when the game was over at level 50 after you beat malistair and most mobs didnt have their own attacks. that really needs to be changed to fit with the newer parts of the game anyway.

Defender
Aug 04, 2014
148
I agree. I soloed it at about 27 and I still died like three times (from fire elf) even after they nerfed it.