I believe in a nation where All card vendors are random around the spiral! But really, they need to mix up some of the spell vendors. Like, you shouldn't get a spell at the end of Marlybone, but have a spell vendor somewhere in Mooshu! Or, the death tree in Dragonspyre should give spells. Or, Maybe at the end of dungeons, you find a spell vendor. So yeah, that'd be awesome
Yeah, maybe at the end of Malistares dungeon, you find a card trainer giving quests for grandmaster spells. Ice: Snow Blast, 5 pips, does 3 hits of 200 to one enemy and a tower shield to self. Fire: Princess of Flames, 5 pips. Attacks all enemies for 500 and stuns all enemies. Storm: Thunderstorm, 6 pips. Hits all enemies for 10, 100 or 1000. Life: Spirit Blast, 5 pips. Attack all enemies for 350 damage, and heal all allies for 250. Death: Ghostly Sprit, 5 pips. Attacks one enemy for 450 damage, and leaves -50% damage weakness on enemy. Myth: Mythical Blast, 5 pips. Hits enemy for 600 damage and leaves a absorb for 400 damage on self. Balance: Mass dispels, 6 pips. Leaves 1 random school dispel to all enemies, and a 30% tower shield to all allies. Also can learn mass dispels for each school after quest is completed for 1 training point, 4 pips each. Hopefully Kingsisle does this, wonderful idea!
i think you have a good idea, and there are easy (ish) ways to get spells in mushu.the siraki (something like that) temple dungeon in mushu, the first boss, the balance one, can drop samurai. and in the place of the last boss there, behind him is a spell vendor for gold. hope you found this usefull, allays happy to help
Yeah, maybe at the end of Malistares dungeon, you find a card trainer giving quests for grandmaster spells. Ice: Snow Blast, 5 pips, does 3 hits of 200 to one enemy and a tower shield to self. Fire: Princess of Flames, 5 pips. Attacks all enemies for 500 and stuns all enemies. Storm: Thunderstorm, 6 pips. Hits all enemies for 10, 100 or 1000. Life: Spirit Blast, 5 pips. Attack all enemies for 350 damage, and heal all allies for 250. Death: Ghostly Sprit, 5 pips. Attacks one enemy for 450 damage, and leaves -50% damage weakness on enemy. Myth: Mythical Blast, 5 pips. Hits enemy for 600 damage and leaves a absorb for 400 damage on self. Balance: Mass dispels, 6 pips. Leaves 1 random school dispel to all enemies, and a 30% tower shield to all allies. Also can learn mass dispels for each school after quest is completed for 1 training point, 4 pips each. Hopefully Kingsisle does this, wonderful idea!