As the subject title says, this topic is about improvement to the school of myth. When I say "improvements," I don't mean "changing x spell's damage from 200-300." I mean improvements to health and resist. If you take the time to compare the two, the schools of Myth and Fire are almost identical stat-wise (excluding critical rating and base damage). All schools should have something unique about them, but Myth has become a watered-down version of fire, being surpassed in critical chance by Fire, as well as base damage output. I believe this creates a sense of inferiority to Myth players, including myself. Why create a Myth wizard when a Fire wizard can do ALL the things a wizard of Myth can do, but better? Fire wizards far outshine Myth wizards in terms of damage and critical. Take a look for yourself:
(Let it be known that I own nothing from this website, and I give full credit to the owners of Duelist101).
Compare the stats for yourself, and you too will see that a problem exists. You may argue that "Myth wizards have unique spells, such as Earthquake and Shatter, that Fire wizards do not." While this is true, any wizard with a Myth Mastery Amulet, and a few training points to spare, can cast Earthquake just as easily as a Myth wizard. The same goes for Shatter, if said wizard has enough gold to spare. I believe that this problem CAN be fixed, by simply tweaking a few stats, such as resist, and health. This would fix the problem without changing the entire face of gameplay for Wizard101. I would be most appreciative if you all would leave your opinions on this particular matter in the section below, and the Kingsisle team would look into this. Thanks for your time and patience.