Hey wizards, had this little idea, not quite sure how it would be implemented but I might as well share. So the final, most powerful spells for each school are as follows: Ice: Everwinter Fire: Great Dragon Titan Storm: Scylla Balance: Krokosphinx Life: Moodha Death: Xibalba Myth: Manticore So as you can see, each school gains a spell that is relevant to a major event in each world. Well, partially. Where exactly does Scylla or the Manticore come from? Upon receiving the task for these ultimate spells, your journey will take you to new mini-spin-off-worlds: Ice: Nodor (Icy realm of mammoths, Grizzleheim spin-off) Fire: Old Dragonspyre (You travel back to the glory days of Dragonspyre, as once you did briefly) Storm: Maylstrom (Island atop the Kingdom of Tritons, accessed from Celestia) Balance: Ankh (Spin-off of Krokotopia, realm of Egyptian gods) Life: Lahamayi (Accessed from Mooshu, based on Tibet and the Himalayas) Death: Yago (Accessed from Azteca, realm of Helephants) Myth: Empyrea (Accessed from Aquila, think Ocean of Clouds, it's based on the Aegian Sea of myth) If this thread gets some attention I'll post some of the features of each world, along with it's quest relevance.
Hey wizards, had this little idea, not quite sure how it would be implemented but I might as well share. So the final, most powerful spells for each school are as follows: Ice: Everwinter Fire: Great Dragon Titan Storm: Scylla Balance: Krokosphinx Life: Moodha Death: Xibalba Myth: Manticore So as you can see, each school gains a spell that is relevant to a major event in each world. Well, partially. Where exactly does Scylla or the Manticore come from? Upon receiving the task for these ultimate spells, your journey will take you to new mini-spin-off-worlds: Ice: Nodor (Icy realm of mammoths, Grizzleheim spin-off) Fire: Old Dragonspyre (You travel back to the glory days of Dragonspyre, as once you did briefly) Storm: Maylstrom (Island atop the Kingdom of Tritons, accessed from Celestia) Balance: Ankh (Spin-off of Krokotopia, realm of Egyptian gods) Life: Lahamayi (Accessed from Mooshu, based on Tibet and the Himalayas) Death: Yago (Accessed from Azteca, realm of Helephants) Myth: Empyrea (Accessed from Aquila, think Ocean of Clouds, it's based on the Aegian Sea of myth) If this thread gets some attention I'll post some of the features of each world, along with it's quest relevance.
There will never be a "final" spell. The game, and our wizards, will continue to grow.