I believe it is high time that some new PvP trained spells be added to the arena. However my idea is to have access to these spells determined by Rank, arena points and win loss ratio! The way this works is that the spells cost a large amount of arena tickets and require a certain rank to obtain. However, you can decrease the cost of these spells based on your win/loss ratio and your number of wins versus number of losses. The way this would be accomplished is via the formula ((win loss ratio * # of wins)/(win loss ratio* 1/2 of the number of losses)The number this formula would give would be termed the *ability variable and would be used to determine spell's cost in arena tickets via the formula: Cost of spell=((Original Arena ticket cost of spell/ability variable)-(# of pvp matches played/current lvl)). This accomplishes several objectives:
1) Players are provided with more motivation to do ranked PvP and earn points and PvP players who would like to retain training points for PvE centric spells(ie Polymorphs) have another way to obtain spells to enjoy.
2) Downranking is punished- Excessive downrankers and/or puppets regardless of PvP rank will have a harder time obtaining these spells than Players who duel to their best ability due to win/loss ratio along with arena tickets being a major determining factor.
3) The more you win the cheaper it is- This encourages players to duel to the best of their abilities.
NOTE: Since access to these spells is determined by arena tickets rather than training points the new spell's respective schools do NOT recieve a copy of the spell for free.
NOTE: The cost of the spells cannot fall below 1400 arena tickets and The win loss ratio cannot fall below 1.
NOTE: The formula has only been preliminarily tested and is open to changes.
Epidemic School: Death Pip cost: 1 pip Type: Negative charm Effect: -65% to next 2 heal spells Cost-10000 arena tickets(max) 1400 arena tickets(min) Rank Required-PvP Warlord
Impervious School: Ice Pip cost: 0 pips Type: Positive ward Effect:Automatically block the next incoming critical attack Cost-10000 arena tickets(max) 1400(min) Rank Required-PvP Knight and above
Fortuitous School: Balance Pip cost: 1 pip Type: Positive Blade Effect: The next attack spell cast will automatically critical Cost-10000 arena tickets(max) 1400(min) Rank Required-PvP Commander and above Lvl 50+ only
Pow Wow School: Fire Pip cost: 1 pip Type: Manipulation Effect: View your opponents hand for the next 2 turns Cost-10000 arena tickets(max) 1400(min) Rank Required-PvP Commander and above
Piercing Bolt School: Storm Pip cost: 1 pip Type: Manipulation Effect: Discard 1 random card in your opponents hand Cost-10000 arena tickets(max) 1400(min) Rank Required-Pvp Warlord
Refuge School: Life Pip cost: 0 pips Type: Positive Ward Effect: Absorb the first tick of the next incoming DoT Cost-10000 arena tickets(max) 1400(min) Rank Required- PvP Warlord
Paleontology School: Myth Pip cost: 1 pip Type: Manipulation Effect: Select a minion from either players discard pile and add it to your hand. Cost-10000 arena tickets(max) 1400(min) Rank Required- PvP Seargeant and above
Multiply School: Sun Pip cost: 0 pips Type: Enhancement Effect: Create a second copy of the card enhanced Cost-10000 arena tickets(max) 1400(min) Rank Required-PvP Captain and above
Foundation School: Moon Pip cost: 1 pip Type: Bubble aka Area Of Effect Effect: All heal spells take caster's block into account. Cost-10000 arena tickets(max) 1400(min) Rank Required-PvP Knight and above
Solar Flare School: Star Pip cost: 0 pips Type: Aura Effect: Increase power pip chance by 20% for the next 4 rounds Cost- 10000 arena tickets(max) 1400(min) Rank Required- PvP Corporal and above