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Ideas: New PvP spell rewards

AuthorMessage
Astrologist
Dec 16, 2009
1035
I believe it is high time that some new PvP trained spells be added to the arena. However my idea is to have access to these spells determined by Rank, arena points and win loss ratio! The way this works is that the spells cost a large amount of arena tickets and require a certain rank to obtain. However, you can decrease the cost of these spells based on your win/loss ratio and your number of wins versus number of losses. The way this would be accomplished is via the formula ((win loss ratio * # of wins)/(win loss ratio* 1/2 of the number of losses)The number this formula would give would be termed the *ability variable and would be used to determine spell's cost in arena tickets via the formula: Cost of spell=((Original Arena ticket cost of spell/ability variable)-(# of pvp matches played/current lvl)). This accomplishes several objectives:

1) Players are provided with more motivation to do ranked PvP and earn points and PvP players who would like to retain training points for PvE centric spells(ie Polymorphs) have another way to obtain spells to enjoy.

2) Downranking is punished- Excessive downrankers and/or puppets regardless of PvP rank will have a harder time obtaining these spells than Players who duel to their best ability due to win/loss ratio along with arena tickets being a major determining factor.

3) The more you win the cheaper it is- This encourages players to duel to the best of their abilities.

NOTE: Since access to these spells is determined by arena tickets rather than training points the new spell's respective schools do NOT recieve a copy of the spell for free.

NOTE: The cost of the spells cannot fall below 1400 arena tickets and The win loss ratio cannot fall below 1.

NOTE: The formula has only been preliminarily tested and is open to changes.

Epidemic
School: Death
Pip cost: 1 pip
Type: Negative charm
Effect: -65% to next 2 heal spells
Cost-10000 arena tickets(max) 1400 arena tickets(min)
Rank Required-PvP Warlord

Impervious
School: Ice
Pip cost: 0 pips
Type: Positive ward
Effect:Automatically block the next incoming critical attack
Cost-10000 arena tickets(max) 1400(min)
Rank Required-PvP Knight and above

Fortuitous
School: Balance
Pip cost: 1 pip
Type: Positive Blade
Effect: The next attack spell cast will automatically critical
Cost-10000 arena tickets(max) 1400(min)
Rank Required-PvP Commander and above
Lvl 50+ only

Pow Wow
School: Fire
Pip cost: 1 pip
Type: Manipulation
Effect: View your opponents hand for the next 2 turns
Cost-10000 arena tickets(max) 1400(min)
Rank Required-PvP Commander and above

Piercing Bolt
School: Storm
Pip cost: 1 pip
Type: Manipulation
Effect: Discard 1 random card in your opponents hand
Cost-10000 arena tickets(max) 1400(min)
Rank Required-Pvp Warlord

Refuge
School: Life
Pip cost: 0 pips
Type: Positive Ward
Effect: Absorb the first tick of the next incoming DoT
Cost-10000 arena tickets(max) 1400(min)
Rank Required- PvP Warlord

Paleontology
School: Myth
Pip cost: 1 pip
Type: Manipulation
Effect: Select a minion from either players discard pile and add it to your hand.
Cost-10000 arena tickets(max) 1400(min)
Rank Required- PvP Seargeant and above

Multiply
School: Sun
Pip cost: 0 pips
Type: Enhancement
Effect: Create a second copy of the card enhanced
Cost-10000 arena tickets(max) 1400(min)
Rank Required-PvP Captain and above

Foundation
School: Moon
Pip cost: 1 pip
Type: Bubble aka Area Of Effect
Effect: All heal spells take caster's block into account.
Cost-10000 arena tickets(max) 1400(min)
Rank Required-PvP Knight and above

Solar Flare
School: Star
Pip cost: 0 pips
Type: Aura
Effect: Increase power pip chance by 20% for the next 4 rounds
Cost- 10000 arena tickets(max) 1400(min)
Rank Required- PvP Corporal and above