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Lvl 88 spell ideas

AuthorMessage
Survivor
Jul 03, 2012
13
Life:Gryphon Rnk: 10
875-965 to all enemies.
Lifeblade to caster.

Death:Hades Rnk:10
870-940 damage
-50 to next Healing spell

Ice:Sabertooth Rnk:10
850-950 to all enemies :-o
Stun all enemies for 2 rounds

Storm:Archon Rnk:10
900-1000 to all enemies 8)
Remove all charms from all enemies

Myth:Agrius Rnk:10
875-990 to all enemies :-o
Remove all positive charms from enemies

Balance:King Cobra Rnk:10
790-870 to all enemies :D
-35 damage to next attack to all enemies :)

Fire:Warlock Rnk:10
890-980 to all enemies
-40 accuracy to all enemies

or
my fav is the sabertooth.

Elijah GreenDreamer
Magus Theurgist Lvl. 36



Survivor
Feb 10, 2010
15
tymoney507 wrote:
Life:Gryphon Rnk: 10
875-965 to all enemies.
Lifeblade to caster.

Death:Hades Rnk:10
870-940 damage
-50 to next Healing spell

Ice:Sabertooth Rnk:10
850-950 to all enemies :-o
Stun all enemies for 2 rounds

Storm:Archon Rnk:10
900-1000 to all enemies 8)
Remove all charms from all enemies

Myth:Agrius Rnk:10
875-990 to all enemies :-o
Remove all positive charms from enemies

Balance:King Cobra Rnk:10
790-870 to all enemies :D
-35 damage to next attack to all enemies :)

Fire:Warlock Rnk:10
890-980 to all enemies
-40 accuracy to all enemies

or

Elijah GreenDreamer
Adept Theurgist

this sounds good, i would the love the sabertooth as my lv 88 spell :P

Defender
Dec 31, 2011
122
tymoney507 wrote:
Life:Gryphon Rnk: 10
875-965 to all enemies.
Lifeblade to caster.

Death:Hades Rnk:10
870-940 damage
-50 to next Healing spell

Ice:Sabertooth Rnk:10
850-950 to all enemies :-o
Stun all enemies for 2 rounds

Storm:Archon Rnk:10
900-1000 to all enemies 8)
Remove all charms from all enemies

Myth:Agrius Rnk:10
875-990 to all enemies :-o
Remove all positive charms from enemies

Balance:King Cobra Rnk:10
790-870 to all enemies :D
-35 damage to next attack to all enemies :)

Fire:Warlock Rnk:10
890-980 to all enemies
-40 accuracy to all enemies

or

Elijah GreenDreamer
Adept Theurgist



Its okay but it looks like thew moves need to be a little stronger for level 88. Ill post a good world idea if you want too.

But here is my ideas for level 88.

Ice: Avalanche pips 10
Damage: 1375 to all enemy's pips 10
Special Effects: Stuns all enemy's for one round
Animation: A big icy mountain appears and then everything shakes. Then you can see little cracks on the icy mountain, then all of the snow starts falling from the mountain and just starts blowing all enemy's {With snow} and then your enemy's entire body turns blue, then your enemy's stunned for one round.

Fire: Venus Fire Trap pips 10
Damage: 2250 to one enemy
Special Effects: -90 and Dispel 2 Fire one enemy
Animation: You see this small plant that soon catches on fire then starts growing until it is as big as a Cyclops, then soon it starts bursting out fire in the sky and then lots of medium sized fire balls starts falling on your enemy then.......... BOOM....... BOOM......... BOOM......... AND BOOM

Life: Berserk Rhino pips 10
Damage: 950 to all enemy's
Special Effects: Heals all friends 500 and Absorb Shield to all friends
Animation: You hear lots of stomping in a forest {Or wherever a rhino lives} then you see the rhino {That looks very mad and Berserkish} that then swipes all the enemy's with his big horn and then turns around looking tor ward's to your friend's and then starts stomping and heals your entire team.

Storm: Tsunami pips 11
Damage: 1350 to all enemy's
Special effects: Stuns for two rounds and puts Storm Trap {BEFORE ATTACKING} to all enemy's
Animation: You see this small wave in a HUGE storm and then soon the small wave gets bigger bigger and BIGGER until it becomes a Tsunami, then it starts whacking your enemy's rapidly and then soon enough it stops. But then a whole bunch of lightning starts hitting all enemy's, and before you know it your enemy's are stunned for two rounds

Myth: Dwarf pips 10
Damage: 325, 325 and 350 to all enemy's
Special effects: Triple Attacks and removes all + - to all enemy's
Animation: You see a ruined and destroyed Greek temple and out of the temple you see a Dwarf {And if you do not know what a dwarf is please post saying you do not know} with two big axes, and then he stairs at your enemy's for a while and quickly double hits with his axes to all enemy's {Which deals 300 and 300} and then quickly throws both of the axes at your enemy's {That deals another 300} And soon enough all blades and shields that you and your enemy's have are gone

Death: Death Soldier pips 10
Damage: 1750 to one enemy
Special effects: Heal half damage dealt to your enemy
Animation: The moon is full you see a graveyard and soon you see a Death Soldier coming upon the shadow's. Then he brings out his Death sword {that is made of bones} then he slices your enemy with his death sword. Then he uses his amulet to suck up the energy from your enemy, and then turns around and gives heal you half the damage you dealt with his amulet

Balance: Power Wizard pips 10
Damage: 1450 {BALANCE DAMAGE} to your enemy
Special effects: Puts Weakness on enemy
Animation: You see a desert and some sandstorms in the background and then soon enough a Wizard appears with a spell book and make a big power orb above his head and throws it at his enemy

Level 70 Ice Wizard
Level 51 Balance Wizard

Survivor
Nov 03, 2008
1
As a death student I thought about a spell called Fear the Dark. It would do 800 damage and drain the opponents health (like a ghoul or vampire). The animation would be a child's bedroom appearing in the middle. A small child would have the blankets up to her eyes. The closet door would be cracked open. A pair of red eyes would appear in the closet followed by a monsters hand reaching out towards the targeted player. It would drain his health just like the wraith and give it back to the caster. What do you think?

Survivor
Jul 03, 2012
13
Gamester999 wrote:
tymoney507 wrote:
Life:Gryphon Rnk: 10
875-965 to all enemies.
Lifeblade to caster.

Death:Hades Rnk:10
870-940 damage
-50 to next Healing spell

Ice:Sabertooth Rnk:10
850-950 to all enemies :-o
Stun all enemies for 2 rounds

Storm:Archon Rnk:10
900-1000 to all enemies 8)
Remove all charms from all enemies

Myth:Agrius Rnk:10
875-990 to all enemies :-o
Remove all positive charms from enemies

Balance:King Cobra Rnk:10
790-870 to all enemies :D
-35 damage to next attack to all enemies :)

Fire:Warlock Rnk:10
890-980 to all enemies
-40 accuracy to all enemies

or

Elijah GreenDreamer
Adept Theurgist



Its okay but it looks like thew moves need to be a little stronger for level 88. Ill post a good world idea if you want too.

But here is my ideas for level 88.

Ice: Avalanche pips 10
Damage: 1375 to all enemy's pips 10
Special Effects: Stuns all enemy's for one round
Animation: A big icy mountain appears and then everything shakes. Then you can see little cracks on the icy mountain, then all of the snow starts falling from the mountain and just starts blowing all enemy's {With snow} and then your enemy's entire body turns blue, then your enemy's stunned for one round.

Fire: Venus Fire Trap pips 10
Damage: 2250 to one enemy
Special Effects: -90 and Dispel 2 Fire one enemy
Animation: You see this small plant that soon catches on fire then starts growing until it is as big as a Cyclops, then soon it starts bursting out fire in the sky and then lots of medium sized fire balls starts falling on your enemy then.......... BOOM....... BOOM......... BOOM......... AND BOOM

Life: Berserk Rhino pips 10
Damage: 950 to all enemy's
Special Effects: Heals all friends 500 and Absorb Shield to all friends
Animation: You hear lots of stomping in a forest {Or wherever a rhino lives} then you see the rhino {That looks very mad and Berserkish} that then swipes all the enemy's with his big horn and then turns around looking tor ward's to your friend's and then starts stomping and heals your entire team.

Storm: Tsunami pips 11
Damage: 1350 to all enemy's
Special effects: Stuns for two rounds and puts Storm Trap {BEFORE ATTACKING} to all enemy's
Animation: You see this small wave in a HUGE storm and then soon the small wave gets bigger bigger and BIGGER until it becomes a Tsunami, then it starts whacking your enemy's rapidly and then soon enough it stops. But then a whole bunch of lightning starts hitting all enemy's, and before you know it your enemy's are stunned for two rounds

Myth: Dwarf pips 10
Damage: 325, 325 and 350 to all enemy's
Special effects: Triple Attacks and removes all + - to all enemy's
Animation: You see a ruined and destroyed Greek temple and out of the temple you see a Dwarf {And if you do not know what a dwarf is please post saying you do not know} with two big axes, and then he stairs at your enemy's for a while and quickly double hits with his axes to all enemy's {Which deals 300 and 300} and then quickly throws both of the axes at your enemy's {That deals another 300} And soon enough all blades and shields that you and your enemy's have are gone

Death: Death Soldier pips 10
Damage: 1750 to one enemy
Special effects: Heal half damage dealt to your enemy
Animation: The moon is full you see a graveyard and soon you see a Death Soldier coming upon the shadow's. Then he brings out his Death sword {that is made of bones} then he slices your enemy with his death sword. Then he uses his amulet to suck up the energy from your enemy, and then turns around and gives heal you half the damage you dealt with his amulet

Balance: Power Wizard pips 10
Damage: 1450 {BALANCE DAMAGE} to your enemy
Special effects: Puts Weakness on enemy
Animation: You see a desert and some sandstorms in the background and then soon enough a Wizard appears with a spell book and make a big power orb above his head and throws it at his enemy

Level 70 Ice Wizard
Level 51 Balance Wizard


pretty cool but tsunami might be like tempest but i really like the avalanche

Survivor
Jul 05, 2011
11
Survivor
Jul 16, 2010
4
elijahgreendreamer on Aug 9, 2012 wrote:
Life:Gryphon Rnk: 10
875-965 to all enemies.
Lifeblade to caster.

Death:Hades Rnk:10
870-940 damage
-50 to next Healing spell

Ice:Sabertooth Rnk:10
850-950 to all enemies :-o
Stun all enemies for 2 rounds

Storm:Archon Rnk:10
900-1000 to all enemies 8)
Remove all charms from all enemies

Myth:Agrius Rnk:10
875-990 to all enemies :-o
Remove all positive charms from enemies

Balance:King Cobra Rnk:10
790-870 to all enemies :D
-35 damage to next attack to all enemies :)

Fire:Warlock Rnk:10
890-980 to all enemies
-40 accuracy to all enemies

or
my fav is the sabertooth.

Elijah GreenDreamer
Magus Theurgist Lvl. 36


man why do you wanna be so chrap with death lol like death spell is like dr von i wish they would make an aoe dot spell then i would really stop working with my life and ice lol

Survivor
Jun 08, 2012
37