So there are many shields that deal with cutting away different percentages of incoming damage. What if shields were to have some health on top of that? Example:
Tower shield: health= 25 points and -50% to next attack
So if the shield is hit with a wand for 100 points, first it has to bust through 25 points of damage and then the -50% takes effect, so it would be -50 of 75 incoming damage from the wand strike.
Just wondering, how do you think this would affect certain spells?
Some spells like fire elf, poison and myth double hits have a small initial tap before the bigger damage rolls in. What can you see happening if something like this were in play from the beginning?