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Lvl. 78 Spells + Lvl. 80 Astral Spells

AuthorMessage
Survivor
Sep 16, 2008
31
I'm debating whether these should be more offensive spells or new utility spells. So I might give two for each, whichever I end up thinking it should be.

Balance
Offensive:

Utility: Overpower
Cost: 3 Accuracy: 100% Type: Charm Effect: +35% to next attack for all team members

Death
Offensive: Reaper
Cost: 10 Accuracy: 80% Type: Sap Effect: 900-1000, -30% to next Healing spell (note that this spell only hits one foe)

Utility: Underworld
Cost: 2 Accuracy: 100% Type: Field Effect: +35% to next Death Attack/Sap

Life
Offensive: Mother Nature
Cost: 10 Accuracy: 90% Type: Multi Hit Effect: 650-750, activates Sanctuary

Utility: Spring of Eternal Youth
Cost: 5 Accuracy: 90% Type: Multi Heal Effect: 400-600, activates Sanctuary, +40% to next healing move

Myth
Offensive: Fissure
Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 900-1000, remove all positive wards, charms, and auras

Utility: Minotaur Legion
Cost: 6 Accuracy: 100% Type: Minion Effect: Summons 3 (max) rank 6 Myth Minions

Storm
Offensive: Loch Ness Monster
Cost: 10 Accuracy: 70% Type: Attack Effect: 600 + 1000 over time

Utility: Eye of the Storm
Cost: 6 Accuracy: 70% Type: Other Effect: activates Windstorm, +25% to next Storm Attack (all foes), +20% Accuracy for next Storm Spell

Fire
Offensive: The Dragon Titan
Cost: 10 Accuracy: 75% Type: Multi Hit Effect: 500 + 900 over time, activates Wyldfire, +15% Accuracy to next Fire Spell

Utility: Kindle
Cost: 2 Accuracy: 100% Type: Charm Effect: +30% Damage to next Fire Attack, +15% Accuracy to next Fire Spell

Ice
Offensive: Ice Age
Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 700-900 + 200 over time, -50% to next Attack (for all allies)

Utility: Spiral Armor
Cost: 0 Accuracy: 100% Type: Ward Effect: -70% to next Attack

I also have a few hardcore astral spells for you. These can only be learned at level 80. Hope you like them!

Polymorph Astral Warrior
Cost: 0 Accuracy: 100% Type: Polymorph Effect: Polymorph to Moon type Astral Warrior for 6 rounds

Sun's Blessing
Cost: -- Accuracy: -- Type: Enchantment Effect: +200 Damage, +20% Accuracy

Aura of the Stars
Cost: 0 Accuracy: 100% Type: Aura Effect: +10% Damage, +10% Critical Rating, -10% Incoming Damage, +10% Outgoing Health, +10% Incoming Health, +10% Block Rating

Survivor
Aug 18, 2011
3
i think balance should be
Athena cost 10 150 a pip to all enemys

death should be
hades inflict 1000-1200

life should be
call of the reindeer heal 1500

ice should be
the everwinter 1000-1200 to all enemys

fire should be
the end of the world 1220 + 880 over 3 rounds

myth should be
the manticore 1230-1330 to all enemies

storm should be
hurricane 1440-1540 to all enemies and remove all positive charms

A+ Student
Dec 11, 2010
1665
elroysice wrote:
I'm debating whether these should be more offensive spells or new utility spells. So I might give two for each, whichever I end up thinking it should be.

Balance
Offensive:

Utility: Overpower
Cost: 3 Accuracy: 100% Type: Charm Effect: +35% to next attack for all team members

Death
Offensive: Reaper
Cost: 10 Accuracy: 80% Type: Sap Effect: 900-1000, -30% to next Healing spell (note that this spell only hits one foe)

Utility: Underworld
Cost: 2 Accuracy: 100% Type: Field Effect: +35% to next Death Attack/Sap

Life
Offensive: Mother Nature
Cost: 10 Accuracy: 90% Type: Multi Hit Effect: 650-750, activates Sanctuary

Utility: Spring of Eternal Youth
Cost: 5 Accuracy: 90% Type: Multi Heal Effect: 400-600, activates Sanctuary, +40% to next healing move

Myth
Offensive: Fissure
Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 900-1000, remove all positive wards, charms, and auras

Utility: Minotaur Legion
Cost: 6 Accuracy: 100% Type: Minion Effect: Summons 3 (max) rank 6 Myth Minions

Storm
Offensive: Loch Ness Monster
Cost: 10 Accuracy: 70% Type: Attack Effect: 600 + 1000 over time

Utility: Eye of the Storm
Cost: 6 Accuracy: 70% Type: Other Effect: activates Windstorm, +25% to next Storm Attack (all foes), +20% Accuracy for next Storm Spell

Fire
Offensive: The Dragon Titan
Cost: 10 Accuracy: 75% Type: Multi Hit Effect: 500 + 900 over time, activates Wyldfire, +15% Accuracy to next Fire Spell

Utility: Kindle
Cost: 2 Accuracy: 100% Type: Charm Effect: +30% Damage to next Fire Attack, +15% Accuracy to next Fire Spell

Ice
Offensive: Ice Age
Cost: 10 Accuracy: 80% Type: Multi Hit Effect: 700-900 + 200 over time, -50% to next Attack (for all allies)

Utility: Spiral Armor
Cost: 0 Accuracy: 100% Type: Ward Effect: -70% to next Attack

I also have a few hardcore astral spells for you. These can only be learned at level 80. Hope you like them!

Polymorph Astral Warrior
Cost: 0 Accuracy: 100% Type: Polymorph Effect: Polymorph to Moon type Astral Warrior for 6 rounds

Sun's Blessing
Cost: -- Accuracy: -- Type: Enchantment Effect: +200 Damage, +20% Accuracy

Aura of the Stars
Cost: 0 Accuracy: 100% Type: Aura Effect: +10% Damage, +10% Critical Rating, -10% Incoming Damage, +10% Outgoing Health, +10% Incoming Health, +10% Block Rating


reaper is wraith just increased in power and change of name

Survivor
Sep 16, 2008
31
Wraith is just Vampire except with a different name and does more damage.

Though I do admit Reaper is a bit a cliche name, I might change it to something else. I also need to come up with something for Balance.