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New school ideas post here

AuthorMessage
Explorer
Jul 10, 2009
77
I have an idea to make a new school: the school of time.
This school school is a lost school of balance. This school was once associated with balance and the manders. The school of time isn't powerful in attacking. But one thing it is good at is reversing spells and skipping rounds. Although located in an island near krokotopia, this school can only be trained at level 40-70. Here are my spell ideas.

Level 40: Hourglass
100% accuracy
1 pip
Reverses round. In other words what ever spell that was casted last round is crushed, or removed. On you only

Level 44: Sand elementalist
100% accuracy
2-4 pips
Summons a minion of sand that uses elemental spells only. The more pips that are casted the stronger the minion.

Level 45: Mander Warrior
90% accuracy
3 pips
A mander dressed in a warrior outfit comes out of a sand gust with a spear and throws it at you then disappears.

Level 50: Annihilate
100%
3 pips
Take away all charms from enemies deck

Level 54: Manipulate
90% accuracy
4 pips
Randomly switch up all enemies decks

Level 58: Blazing Heat
90% accuracy
4 pips
Attack all enemies 450-550 and reverse one round. A sun in the distance of the sky is shining. When it comes to attack you is send massive heat waves at you. It does so to every enemy. Once it is done attacking brown clouds cover it and everything disappears.

Level 60: Mend mind
100% accuracy
3 pips
Mend your deck of rank 4 spells and below to your minion.

Level 62: Timer ( a charm like tough or keen eyes that is applied to a card )
100% accuracy
0 pips
Add a 2 round reverser to any attack spell.

Level 65: Spirit Owl
85% accuracy
5 pips
An owl pops out off a dead tree in the middle of a desert and lashes you with one of its wings doing 300-400 damage. Then it hits with its other wing doing an over time damage of 300( over 3 rounds ). Finally it has a chance of removing all charms on you or the opponent( that's when it hits you or the enemy with its beak and flies off ).

Level 68: Sun Dial
100% accuracy
0 pips
You cast over your head a miniature sun dial that spins around. It adds 2 +20% damage blades on you, skips the enemy's turn ( a stun ) and has a very high chance of hitting you with 700 damage ( 90%) and a low chance of hitting the enemy with 800 damage and stunning them a second time( 10%).

Level 70: Call of Time
80% accuracy
X pips
For every pip reverse one round for yourself ( remove anything that happened to you X rounds earlier) and grants you a +30% damage blade.

A Time mastery amulet may be used for this school.
Please tell me what you guys think of this.