Sometime, if there is ever another side world, or another round of utilities in the storyline, etc. I would like to see something like these spells:
Fire: Chilling Blade But it gives a charm that converts next outgoing fire attack (Darthjt's idea) 1 pip Casts an orange blade with a prism on it.
Storm: Maelstrom 50+ 480 over three rounds 4 pips A tidal wave crashes on the enemy, and a whirlpool forms for the DoT tick.
Ice: Winter Shield 2 35% towers appear on an ally 1 pip
Myth: Harbor (sun enchantment) Allows a trap to be skipped by the first hit of a double hit, and triggered on the second tap (can be used on feint, the 30% charm is unaffected) 0 pips
Life: Ensnare Cancels out the bubble in play 1 pip (let me explain, most bubbles hurt your opponent while helps you at the same time, the ones that are 2 pips, this hurts your opponent, but doesnt help you as much, hence, 1 pip)
Balance: Equilizer Cancels out bubble in play 1 pip
Death: (cant think of a name) Cancels out bubble in play 1 pip All of the cancels will act like a bubble, but when it gets to the edge, it disperses.
I know these dont really have balance among the other schools, but I think these will be much help to the schools they are (except ice, not that I have anything against them, I just couldnt think of anything better).