Here's 1 thing that I hope NO ONE says! Life for healing and Balance for blades. It's really annoying, schools should be able to work fairly as a team. But here's what I think: Fire Balance Storm Myth
I'll tell you why: Fire can deal amazing damage on all of the enemies Balance can use Ra and also Bladestorm Storm can hit super high amounts of damage with Sirens Myth can use Earthquake and such to break shields, and also attack very well with Humongofrog. But here's a I see going on allot: Either all Ice wizards, all Life, or either all Storms. It's a good idea. Ice is hard to take out Life can heal when 1 is down Storms can hit SUPER HIGH with Tempest like that!
storm may have damage but they have useless blades that barely do anything and get killed in two rounds. ice has strong resists and high health, they are built tough. plus we blade 40% and when it all goes down we can do a bigger hit.
Each of you choose whatever school you like. No 4 schools make the perfect team. What makes the perfect team are the 4 people controlling those wizards.
Myth in the first sigil to get rid of blades and shields, Life for healing and the occasional Forest Lord, Balance for boosting, and Storm for major damage.
storm may have damage but they have useless blades that barely do anything and get killed in two rounds.
Not true! with supercharge can storm wizards like me get a blade that boost 120%
yes but by the time they actually cast the spell, they are dead ten times over. and lets face it. there is a damage cap we can all hit. its just ice doesn't need a 14 Pip blade and neither does storm for that matter. but they do need more help to get up there than their 0 Pip blades
The best four to have are Ice, Balance, Life, and Storm.
Ice: Defensive magic, especially Tower Shield. Balance: Buff/Debuff magic, with plenty of blades and traps. Life: Obviously, plenty of healing spells. Storm: Mega Damaging spells, with the Kraken, Storm Shark, etc.
Scenario: Ice and Life defends all players. Balance buffs the Storm guy. The Storm guy, once well-buffed, unleashes the one to three hit K.O.s.
Never think simply on the offense, nor on the defense. Think about all facts, every possible way to victory... and defeat. Thinking positively is good, but thinking negitively can help you as well. Think about your weak points, so you can defend them. Think about your opponent's weak points, so you can attack them. This combo of wizards is best in my opinion, as it can theoretically block almost every possible way to defeat.
ok I'm rethinking. why leave people out? ice preferrably on first sigil, to take the hits and weaknesses, possiblly myth. balance or death as buffers storm or fire on third don't want him too hurt for damage, life on fourth for healing.
well, with all our arguments i think we may have learnedly one thing. the best school? what school do each of us have in our hes groups? :o that's right may not want to be life but certainly you always want to have one.
storm may have damage but they have useless blades that barely do anything and get killed in two rounds. ice has strong resists and high health, they are built tough. plus we blade 40% and when it all goes down we can do a bigger hit.
All schools have pros and cons. Storm hits fast and hard, Ice needs more time. To the original poster: Ice Balance Life Storm
Ice taunts and absorbs damage and shields the Life. Balance blades the Storm. Life heals with Rebirth. Storm attacks with Tempest or Sirens. If PvP, you might want to substitute Myth for Balance, and have him/her Earthquake the same round as the Storm attacks.