We should all be able to make our own potions such as transformation potions or ones from the crowns shop. We should also be able to experament with all kinds of ingredients to make potions. The items that may be used to make them are snacks and reagents because you get a lot of them and you usually just sell them because of not using them. For example a potion that you made yourself could do: -10 accuracy to all enemies max stats no pvp usage or the potion could make you have a elephants head raising your max health by 100 for one battle no pvp. All potions that change stats or spells in a way are no pvp becauser it would be unfair. At least you can expirament with hundreds of items untill you find the potion that fits best for you. Requirments for making a potion: 10 snacks and 10 reagents. They can be any snack or reagent in the game! Tell me if you like the idea.
The problem is that this system would either be massively underpowered (+10 health for one battle), or massively overpowered (+1000 health for one battle)...
Not to mention that you'd end up with a game where the battle is more decided by what potions you drink (you're a necromancer and facing death mobs? no issue, pop a perma-prism potion and whack them with the damage type of your choice!) rather than strategy and planning.
We should all be able to make our own potions such as transformation potions or ones from the crowns shop. We should also be able to experament with all kinds of ingredients to make potions. The items that may be used to make them are snacks and reagents because you get a lot of them and you usually just sell them because of not using them. For example a potion that you made yourself could do: -10 accuracy to all enemies max stats no pvp usage or the potion could make you have a elephants head raising your max health by 100 for one battle no pvp. All potions that change stats or spells in a way are no pvp becauser it would be unfair. At least you can expirament with hundreds of items untill you find the potion that fits best for you. Requirments for making a potion: 10 snacks and 10 reagents. They can be any snack or reagent in the game! Tell me if you like the idea.
Experiment. and no, I don't like this idea, sorry.
Personally, I would like to see Enchanting (ability to fuse Treasure Cards into Gear, and inflict No Auction status on this custom gear) and Brewing (Making your own Elixirs) come to the spiral as an extension of the Crafting System.
Sadly, not many people appreciate or understand the importance of this option. Give us a Satchel with a Maximum Carry capacity of say 6 Elixirs (Still only 3 Elixirs active at once). Each Elixir in the Satchel would be a Single Use item with specific effects. Elixirs from the Satchel would have to be activated BEFORE a Battle, and would last either in a Duration of Battles or Time.
A Potion I would LOVE to see for those of us that are Level Capped: PET XP Potion All XP that would be gained in Battle is converted to Pet XP Duration: 5 Battles
With the release of Brewing to the Spiral, new potions that are created EXCLUSIVELY through Brewing and cannot be bought from the Crowns Shop could also be sold through the Bazaar. There could be Brew Masters in each world, much like Crafting Masters.