hi everyone here are a few new spells i thought of
fire= accelerburn eff this dot spell does all its damage at once ( makes the dot to each hit at once kind enchantment _________________________________________________________ ice= sub zero eff this dot spell does all its damage at once ( like the other one for fire)
type enchantment _______________________________________________________ death= fast death do i need to explain this one it like the ice and fire o and for the above spells that ya just read they only work for dots from there own school _______________________________________________________
life= forest blessing eff this heal over time spell heals all at once ( like the fire,ice, and death but this one works for heal over times but only life ones) and gives a life blade that increase the next life attack by 10x the pip cost of the spell this is enchanted to ________________________________________________________ storm= tempest shield eff give up all pips for shield that is 80 times the amount of pips used for this shield _______________________________________________________
myth = mythical support eff gives all the pips the user has to a team ate ________________________________________________________
now for the enchantment ones they have 0 pips so they dont increase pip cost the storm one and myth ones have a x cost so its all pips on ya and for the balance one it has a 0 pip cost like all blades
Fire Death and Ice, I can see how that will be useful, but life? I dont see any way that would be useful, saying it seems much easier to do a regular heal (besides, like only has 1 HoT). Also, I would think revising the ice/death spells because they both only have 2 DoT, and another reason, is this will force KI to completely nerf DoT, because you know that they are more powerful than regular attacks, right?