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New World: (Name Pending) and 78 spells.

AuthorMessage
Champion
Apr 18, 2010
403
A world in where different morals and ideals have erupted into a catastrophic war. The Evolutionists, who believe that magic should be used defend, and protect the creatures of the Spiral. And they believe they should be free, and nature should take it's course. The Steampunks, believe that magic should be used to advance the (name-pending) world, and that machines are the way. The Evolutionists are vegans and scared of technology. Steampunks are basically enviormental nightmares, but their Animal testing has caused huge magical advances. Both are radical in thier ideas and tend to have anger mangement problems. Cival war has devasted the world, and Morganthe sees her opportunity to regain her army. The warfare has spilled into neighboring worlds, so this storyline will take you all over the spiral.

New spells:

Fire: Napalm Bath. Damage-550 intial 1200 over 4 rounds.
A small biplane comes and shoots a missle which when hits causes fiery explosion.

Storm: Electa-Pus. Damage 980 plus 45% accuracy decrease. Stuns for 2 rounds.
A stormy ocean with a single tentacle in the center. Suddenly, a semi-trasparent octopus appears out of the ocean, with neon like purple body. IT grabs the enemy and slams it to the ground in electrifying smash. Then shoots an ink ball at the enemy.

Ice: Ice-Noh stampede. Damage 600 plus 40% to next spell. 500 armor.
Rhinos made of ice run rampantly. one runs into the enemy

Life: Rainforest Fury. Damage, 550 plus 1000 heal.
A forest comes to life full of imphs, treants, and dryads. All attack enemy, and heal player.

Myth: Olympian. Damage 790 plus 2 rounds stuns.
A huge mountain comes alive and rips apart the surrounding land scape to form a head and arms. Arms attack violently

Death: Wailing Spirits. Damage: 1000 and split health. A eerie cementary begins to release ghosts and they form into a giant tornado.

Balance: Damage: 100+300 fire damage, 200 ice damge, plus 10% resist to all school for 2 rounds, 600 storm damage, 400 life heal plus 40% heal, 300 death damage plus 150 heal, and summon a random myth minion. Puts a 150% trap on you.