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Pip Ideas

AuthorMessage
Delver
Sep 20, 2009
275
Here are my ideas for some types of pips that you can gain from Level 50-60 (and some are for future references)..............................

Super Pip (Blue)
Gained at Level 53
Counts for 3 pips (your school only)

Mega Pip (Orange)
Gained at Level 55
Counts for 2 pips (your school and side school only)

Bronze Pip (Bronze)
Gained at Level 58
Counts for 1 pip (all schools)

Silver Pip (Silver)
Gained at Level 60
Counts for 2 pips (all schools)

Gold Pip (Gold)
Gained at Level 63
Counts for 3 pips (all schools)

Growth Pip (Green)
Gained at Level 65
Counts for 1 pip and adds in value for each turn past (max.5) (your school only)

Mystic Pip (Purple)
Gained at Level 68
Counts for 1 pip and adds 1 Power Pip for each turn you take damage (max.5) (your school only)

Joker Pip (Red)
Gained at Level 70
Counts for 2 pips each friend (your school only)

Queen Pip (Pink)
Gained at Level 73
Counts for 3 pips each friend (your school only)

King Pip (Black)
Gained at Level 75
Counts for X depending on number of pips your next card drawn costs (your school only)

Royal Pip (Brown)
Gained at Level 78
Counts for X depending on number of added pips in your hand (your school only)

Guardian Pip (Teal)
Gained at Level 80
Counts for 1 pip and adds in value for every turn past (all schools)

Epic Pip (Rainbow)
Gained at Level 80
Counts for all your pips you already have added up (all schools)

I hope you like my ideas. And if these ideas were real, then if you already reached that level you would automatically get it like a notice on the left side of your screen while playing and for the side school ones you get to choose which other school you want to count. Thank you.

Illuminator
Feb 09, 2009
1469
Survivor
Dec 01, 2010
4
That would be extremely complicated if it were added. I don't think it will be added into the game.

Defender
Jul 21, 2009
102