Well I have some ideas for like lvl 70, here they are. Note: 1. I'm not good with names so go easy on me 8) 2. The ideas section is just what inspires me to thing of the spells 3. These ideas can be edited :D
Death Name: Ominous Eye Effect: damage 550 to all enemies and poisons( 45 +300 over 3 rounds) Idea: Lord of the rings' eye tower
Life Name: Adamina (daughter of the earth) Effect: damage 650 to target and heals 80 + 500 over 3 rounds to self Idea: Xena from "Xena the warrior princess"
Myth Name: Nerissa (daughter of the sea) Effect: damage 900 to target and steals all charms and traps Idea: Arial from "little mermaid"/ "Pirates of the Caribbean 4"
Balance Name: Kin Effect: damage 860 to target plus hex and adds balanceblade to self Idea: king David with harp
Ice Name: Nevada (snowy) Effect: damage 980 to all enemies and adds frozen armor ( 600) to allies Idea: Ice queen from "Cronicles of Narnia" with white bear/horse chariot
Storm Name: Tufan (storm) Effect: damage 200+1000 over 3 rounds, to all enemies plus adds -80% charm and +40 trap to enemies Idea: Megatron from "Transformers"
Fire Name: Helaku (sunny day) Effect: damage 1080 to all enemies plus adds +25 fire trap and +30 charm to self Idea: Giant Frilled dragon lizard on active volcano
Well I have some ideas for like lvl 70, here they are. Note: 1. I'm not good with names so go easy on me 8) 2. The ideas section is just what inspires me to thing of the spells 3. These ideas can be edited :-D
Death Name: Ominous Eye Effect: damage 550 to all enemies and poisons( 45 +300 over 3 rounds) Idea: Lord of the rings' eye tower
Life Name: Adamina (daughter of the earth) Effect: damage 650 to target and heals 80 + 500 over 3 rounds to self Idea: Xena from "Xena the warrior princess"
Myth Name: Nerissa (daughter of the sea) Effect: damage 900 to target and steals all charms and traps Idea: Arial from "little mermaid"/ "Pirates of the Caribbean 4"
Balance Name: Kin Effect: damage 860 to target plus hex and adds balanceblade to self Idea: king David with harp
Ice Name: Nevada (snowy) Effect: damage 980 to all enemies and adds frozen armor ( 600) to allies Idea: Ice queen from "Cronicles of Narnia" with white bear/horse chariot
Storm Name: Tufan (storm) Effect: damage 200+1000 over 3 rounds, to all enemies plus adds -80% charm and +40 trap to enemies Idea: Megatron from "Transformers"
Fire Name: Helaku (sunny day) Effect: damage 1080 to all enemies plus adds +25 fire trap and +30 charm to self Idea: Giant Frilled dragon lizard on active volcano
Wow can death be a little stronger? Mycin DarkHeart level 60 Death
well you seem to have gotten a lot of your ideas from TV shows and other things, so you might need to change them a little more so that Xena and Co. don't sue. William Crowthistle Legendary Pyromancer 8)
Oh that he meant...well sorry to mess-lead you, but is not actually the name Xena etc nor any thing that may cause copy write infringement. It is just the ideas e.g. the lady (not looking like xena) can have armour and stuff similar to Xena but nothing close...it just where the idea developed from....clear now fellow wizards?
Two Words: Way to strong. And life, trust me, doesn't need another healing spell. The 6 they have is enough. And 3 of them are hardly used.
Death: Uh... Way to strong, and, not that good of effect... instead of the damage and then popcorn, how about this? (By the way, NO MORE of stealing fire's over time like many other spells.)
800 damage and half back as health
Fire: 700+500 over 3 rounds Ice: 920-960 and stun 1 enemy Life: 935-975, no heal Balance: 890 and -50% to next attack Storm: 920 to all enemies. Myth: Already so many get rid of shield spells. They need a good attack all spell now. Chimera: 650 to all enemies.
then again i didn't spend so much time on this. And also, almost all rank 8 spells need to do less... Well, actually, I say wizards just need to get more health from their clothes. ice should be around 5k, other schools at 4k, fire at 3.5k, and storm at like 3k (No health from amulet included, just normal level 60 stuff)... think about it. One tempest can do over 2500 with a critical. in ONE turn, 2500+ to all enemies. That's ridiculous.
Fire, make -90% to -25%.... Come on now, that is just SO unfair compared to the other spells.
main thing is fire, really... i mean, 895 would be enough on its own. maybe just make it 940 damage and take away the ability away completely.
Ice: 100+600 Life: Ok how it is death: OK Myth: Ok Balance: ok Storm: meh, its ok
yeah, akirohattori5, dont need to respond to this. Im really tired and havent been able to think while writing this. 1/2 qualtiy of normal, maybe less idk o.0