I have seen several discussions about the leviathan,and his need for more,damage,etc. Having tested him on numerous occasions,I think his damage is fine,but would consider making a slight change. When he attacks,he also removes two positive shields from the target after damage is assessed. In its current form, I have found that ability to be useless. I don't use him to wear down shields in repeat attacks, most people I have seen don't either. He is wielded as a "one-shot" kill. This effectively neuters the shield removal usefulness. A much better use would be have the shield-removal activate before damage is struck. I think this slight adjustment would increase the satisfaction and effectiveness of the leviathan exponentially. :D
I can see this being useful for handling powerful Myth bosses, but in PvP, this would make Leviathan much harder to protect yourself, and it would really upset the balance of PvP 'fairness', conceptually. It's very practical for Storm, but extremely impractical for everybody else.
1. It does enough damage 2. Removing shields before would be COMPLETELY unfair 3. Myth is known for removing shields, not storm.
Clase closed.
Think about it.
Turn 1: Storm Blade Turn 2: Balance/Dragon Blade (Pet) Turn 3: Storm trap Turn 4: Feint Turn 5: Leviathon - Within 5 turns the pet has casted a storm trap or blade. Maybe even both.
1030*1.3*1.3*1.25*1.3*1.7=3,700
Add on 85% clothes boost.
3,700*1.85=6,850 That much damage, in 5 turns. They could spend 3 more turns and boost it to over 15,000 using a balance blade/trap, and a treasure card trap/blade. Not even mentioning the chance of a Critical.
I think Storm does WAY MORE than enough damage as it is. If the other players tower shield/storm shield were removed BEFORE the attack, good storm players would never lose in battle and it would be SO unfair.
i personally have a legendary storm and think this idea should come through. although they're is one thing i thought storm just takes off 2 positive charms, not shields.
I do not partake in pvp, so I will take your word for it if people think it will unbalance it.<even though it seems pretty unbalanced from what I have seen from my friends who do>. In a nutshell,the shield removal after damage is pretty much a useless ability. If not swapping it around, then it should be removed in favor of an ability that people will actually use. As stated in the previous thread, I have seen no one use leviathan as a shield breaker. His casting cost pretty much eliminates that possibility.
I have seen several discussions about the leviathan,and his need for more,damage,etc. Having tested him on numerous occasions,I think his damage is fine,but would consider making a slight change. When he attacks,he also removes two positive shields from the target after damage is assessed. In its current form, I have found that ability to be useless. I don't use him to wear down shields in repeat attacks, most people I have seen don't either. He is wielded as a "one-shot" kill. This effectively neuters the shield removal usefulness. A much better use would be have the shield-removal activate before damage is struck. I think this slight adjustment would increase the satisfaction and effectiveness of the leviathan exponentially. :D
Ummmmmm........ Its 2 charms removed not 2 wards (shields) so with this idea it would remove 2 charms and wards so no