Hey, everybody. I've had a good idea about a cool storyline to do when you turn level 56. Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5 NOTE: none of these are cheat bosses
Warlock Witchshade Rank 10 Boss (Life) Tower at the very end of Cyclops Lane 11,000 health Gains two power pips every turn (every school) Has every spell, except the astral spells
Angus Stormsinger Rank 10 Boss (Storm) Dungeon pyramid in Entrance Hall in the Krokoshpinx 13,500 health Gains two power pips every turn (everyschool) Every spell except astral
Darren Trollshield Rank 11 Boss ( Myth) Dungeon tower in Regents square 15,620 health gains two power pips every round Every spell except moon and star spells
Sarah Silvermancer Rank 12 boss (Balance) Hut in Village of Sorrow 15,990 health gains three power pips on the first turn Every spell except moon spells
Nexus Wizard Essence Rank 15 Boss (Sun) 60% resist to everything except balance 20,000 health Every spell except star gains four power pips on the first turn
Hey, everybody. I've had a good idea about a cool storyline to do when you turn level 56. Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5 NOTE: none of these are cheat bosses
Warlock Witchshade Rank 10 Boss (Life) Tower at the very end of Cyclops Lane 11,000 health Gains two power pips every turn (every school) Has every spell, except the astral spells
Angus Stormsinger Rank 10 Boss (Storm) Dungeon pyramid in Entrance Hall in the Krokoshpinx 13,500 health Gains two power pips every turn (everyschool) Every spell except astral
Darren Trollshield Rank 11 Boss ( Myth) Dungeon tower in Regents square 15,620 health gains two power pips every round Every spell except moon and star spells
Sarah Silvermancer Rank 12 boss (Balance) Hut in Village of Sorrow 15,990 health gains three power pips on the first turn Every spell except moon spells
Nexus Wizard Essence Rank 15 Boss (Sun) 60% resist to everything except balance 20,000 health Every spell except star gains four power pips on the first turn
Thanks Quinn Silverhand Legendary Sorcerer 8)
for the life and storm one they are to strong if they have every spell and can use power pips to anything nice idea but check the bosses
Hey, everybody. I've had a good idea about a cool storyline to do when you turn level 56. Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5 NOTE: none of these are cheat bosses
Warlock Witchshade Rank 10 Boss (Life) Tower at the very end of Cyclops Lane 11,000 health Gains two power pips every turn (every school) Has every spell, except the astral spells
Angus Stormsinger Rank 10 Boss (Storm) Dungeon pyramid in Entrance Hall in the Krokoshpinx 13,500 health Gains two power pips every turn (everyschool) Every spell except astral
Darren Trollshield Rank 11 Boss ( Myth) Dungeon tower in Regents square 15,620 health gains two power pips every round Every spell except moon and star spells
Sarah Silvermancer Rank 12 boss (Balance) Hut in Village of Sorrow 15,990 health gains three power pips on the first turn Every spell except moon spells
Nexus Wizard Essence Rank 15 Boss (Sun) 60% resist to everything except balance 20,000 health Every spell except star gains four power pips on the first turn
Hey, everybody. I've had a good idea about a cool storyline to do when you turn level 56. Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5 NOTE: none of these are cheat bosses
Warlock Witchshade Rank 10 Boss (Life) Tower at the very end of Cyclops Lane 11,000 health Gains two power pips every turn (every school) Has every spell, except the astral spells
Angus Stormsinger Rank 10 Boss (Storm) Dungeon pyramid in Entrance Hall in the Krokoshpinx 13,500 health Gains two power pips every turn (everyschool) Every spell except astral
Darren Trollshield Rank 11 Boss ( Myth) Dungeon tower in Regents square 15,620 health gains two power pips every round Every spell except moon and star spells
Sarah Silvermancer Rank 12 boss (Balance) Hut in Village of Sorrow 15,990 health gains three power pips on the first turn Every spell except moon spells
Nexus Wizard Essence Rank 15 Boss (Sun) 60% resist to everything except balance 20,000 health Every spell except star gains four power pips on the first turn
Thanks Quinn Silverhand Legendary Sorcerer 8)
First of all, these bosses are way too hard for even a team of level 60 with all the gear. Second of all, we would need to be at level 80 to beat these bosses, so KI would need to add a new level cap and better spells for each school, and each spell would have to at least do 1000 damage to do any good, and we would need level 80 gear, but otherwise great idea and make a few more bosses. Oh and we would need an even higher experienced world to get us to level 80.
Hey, everybody. I've had a good idea about a cool storyline to do when you turn level 56. Headmaster Ambrose will want to talk to you. Go to him. And he'll tell you about a few bosses that are becoming trouble. The reward is 25,250 XP. Most of them are renegade wizards. He will ask you to defeat all 5 NOTE: none of these are cheat bosses
Warlock Witchshade Rank 10 Boss (Life) Tower at the very end of Cyclops Lane 11,000 health Gains two power pips every turn (every school) Has every spell, except the astral spells
Angus Stormsinger Rank 10 Boss (Storm) Dungeon pyramid in Entrance Hall in the Krokoshpinx 13,500 health Gains two power pips every turn (everyschool) Every spell except astral
Darren Trollshield Rank 11 Boss ( Myth) Dungeon tower in Regents square 15,620 health gains two power pips every round Every spell except moon and star spells
Sarah Silvermancer Rank 12 boss (Balance) Hut in Village of Sorrow 15,990 health gains three power pips on the first turn Every spell except moon spells
Nexus Wizard Essence Rank 15 Boss (Sun) 60% resist to everything except balance 20,000 health Every spell except star gains four power pips on the first turn
Thanks Quinn Silverhand Legendary Sorcerer 8)
60% resist to everything except balance? Now, that's just ridiculous. That would make it less fair to the other 6 schools.
I think they should make a new world where one of those bosses are at the end of every area, and it would be like an ancient rome themed world. They should raise the level cap to 80 and give like 7000 xp for most quests and make Rank 15 guys instead on the maximum being Rank 10. Your average enemy would have about 1500 hp and bosses should have about 10000 hp. They should make new main types too, like you can choose to be an Air, Earth, Water, and Rock type wizards too.