Here is a branch of Spells from My other post, "New Spell Ideas" This is Fire related.
Fire Spell Name: Volcanic Basilisk Spell Accuracy: 75% (this is the accuracy of fire) # of Pips: 9 Spell Description: Deals 520 Damage straight on (to one opponent only), and then adds two D.O.T. spells, the first one 155 Base damage over three turns, and the second one 250 Base damage over three turns. That's a total of 925 Base damage. Criticals count on the aspects of ALL D.O.T. spells.
Fire Spell Name: BlazeFury Spell Accuracy: 95% # of Pips: 3 Spell Description: Caster can see what the target is using for Three rounds.
Fire Spell Name: Sun Trap Spell Accuracy: 90% # of Pips: 1 Spell Description: It gives a 20% Trap to Fire on the target, and wards the Caster with a -30% Shield for Fire.
Please Comment. - Oran Titanrider, Grandmaster Thaumaturge
Here is a branch of Spells from My other post, "New Spell Ideas" This is Fire related.
Fire Spell Name: Volcanic Basilisk Spell Accuracy: 75% (this is the accuracy of fire) # of Pips: 9 Spell Description: Deals 520 Damage straight on (to one opponent only), and then adds two D.O.T. spells, the first one 155 Base damage over three turns, and the second one 250 Base damage over three turns. That's a total of 925 Base damage. Criticals count on the aspects of ALL D.O.T. spells.
Fire Spell Name: BlazeFury Spell Accuracy: 95% # of Pips: 3 Spell Description: Caster can see what the target is using for Three rounds.
Fire Spell Name: Sun Trap Spell Accuracy: 90% # of Pips: 1 Spell Description: It gives a 20% Trap to Fire on the target, and wards the Caster with a -30% Shield for Fire.
Please Comment. - Oran Titanrider, Grandmaster Thaumaturge
You do realize you can put all your ideas into one topic, right?
Here is a branch of Spells from My other post, "New Spell Ideas" This is Fire related.
Fire Spell Name: Volcanic Basilisk Spell Accuracy: 75% (this is the accuracy of fire) # of Pips: 9 Spell Description: Deals 520 Damage straight on (to one opponent only), and then adds two D.O.T. spells, the first one 155 Base damage over three turns, and the second one 250 Base damage over three turns. That's a total of 925 Base damage. Criticals count on the aspects of ALL D.O.T. spells.
Fire Spell Name: BlazeFury Spell Accuracy: 95% # of Pips: 3 Spell Description: Caster can see what the target is using for Three rounds.
Fire Spell Name: Sun Trap Spell Accuracy: 90% # of Pips: 1 Spell Description: It gives a 20% Trap to Fire on the target, and wards the Caster with a -30% Shield for Fire.
Please Comment. - Oran Titanrider, Grandmaster Thaumaturge
You do realize you can put all your ideas into one topic, right?
I have, they are on the Topic "New Spell Ideas" here's the link